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-rw-r--r--gamemode/hud/games/connectthedots.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/gamemode/hud/games/connectthedots.lua b/gamemode/hud/games/connectthedots.lua
index b0cdaf9..fe6cef2 100644
--- a/gamemode/hud/games/connectthedots.lua
+++ b/gamemode/hud/games/connectthedots.lua
@@ -56,7 +56,7 @@ Game.Draw = function(self)
if not input.IsKeyTrapping() then
input.StartKeyTrapping()
end
- draw.DrawText( "You're casting a spell!", "TargetID", ScrW() * 0.5, ScrH() * 0.25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
+ draw.DrawText( "Connect the dots by moveing you mouse!", "TargetID", ScrW() * 0.5, ScrH() * 0.25, Color( 255, 255, 255, 255 ), TEXT_ALIGN_CENTER )
for k,v in pairs(self.dots) do
local tcolor = Color(255,0,0,255)
@@ -154,10 +154,10 @@ Game.AddRegDot = function(spelltab)
--Pick a random distance from this dot to the screen edge, and put a dot there, but at least 20 pixels
local rand = 0
- local totop = fd[1]
- local toleft = fd[0]
- local tobot = ScrH() - totop
- local toright = ScrW() - toleft
+ local totop = fd[1] + 20
+ local toleft = fd[0] + 20
+ local tobot = ScrH() - totop - 40
+ local toright = ScrW() - toleft - 40
--If we're in the first quadrent
if(position > 0 and position <= 90) then