diff options
| -rw-r--r-- | entities/entities/ws_npc_ambient/init.lua | 3 | ||||
| -rw-r--r-- | gamemode/npcsystem/aidirector.lua | 3 | ||||
| -rw-r--r-- | gamemode/npcsystem/npcs/antlion1.lua | 2 | ||||
| -rw-r--r-- | gamemode/npcsystem/npcs/antlion2.lua | 18 |
4 files changed, 20 insertions, 6 deletions
diff --git a/entities/entities/ws_npc_ambient/init.lua b/entities/entities/ws_npc_ambient/init.lua index b896726..523333c 100644 --- a/entities/entities/ws_npc_ambient/init.lua +++ b/entities/entities/ws_npc_ambient/init.lua @@ -7,7 +7,7 @@ include('shared.lua') function ENT:Initialize()
--print("NPC spawned!")
--self:SetMoveType(MOVETYPE_STEP)
- --self:SetSolid(SOLID_OBB)
+ self:SetSolid(SOLID_NONE)
--self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE)
if(self.Model) then self:SetModel(self.Model)
@@ -19,6 +19,7 @@ function ENT:Initialize() if(self.Stats["Accel"]) then self.loco:SetAcceleration(self.Stats["Accel"])end
if(self.Stats["Decel"]) then self.loco:SetDeceleration(self.Stats["Decel"]) end
if(self.Stats["Step"]) then self.loco:SetJumpHeight(self.Stats["Step"]) end
+ if(self.OnSpawn) then self:OnSpawn() end
--self:SetModel( "models/Humans/Group01/Female_01.mdl" )
--[[
self:SetHullType( HULL_HUMAN );
diff --git a/gamemode/npcsystem/aidirector.lua b/gamemode/npcsystem/aidirector.lua index f9f7203..04e645d 100644 --- a/gamemode/npcsystem/aidirector.lua +++ b/gamemode/npcsystem/aidirector.lua @@ -58,6 +58,9 @@ function SpawnNpcByName(name, position) if(entdata.AwareEnemies) then
ent.AwareEnemies = entdata.AwareEnemies
end
+ if(entdata.OnSpawn) then
+ ent.OnSpawn = entdata.OnSpawn
+ end
ent:Spawn()
end
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua index 5c5ccab..1b0a38f 100644 --- a/gamemode/npcsystem/npcs/antlion1.lua +++ b/gamemode/npcsystem/npcs/antlion1.lua @@ -57,7 +57,7 @@ local checkrun = function(self, ply) return 0 end local dorun = function(self, ply) local navarea = navmesh.GetNavArea(self:GetPos(), 100) - self.loco:SetDesiredSpeed( 50 ) + self.loco:SetDesiredSpeed(self.Stats["Speed"] ) if navarea:IsValid() then local moveop = {} moveop.tolerance = 50 diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua index c232b22..738bb7e 100644 --- a/gamemode/npcsystem/npcs/antlion2.lua +++ b/gamemode/npcsystem/npcs/antlion2.lua @@ -59,19 +59,24 @@ local checkpounce = function(self, ply) end local dopounce = function(self,ply) - self:StartActivity(ACT_MELEE_ATTACK2) - coroutine.wait(0.5) + local randanim = math.Round(math.Rand(0,1)) + if(randanim) then + self:SetSequence("pounce") + else + self:SetSequence("pounce2") + end + coroutine.wait(0.23) if(ply:GetPos():Distance(self:GetPos()) < 200) then ply:TakeDamage(15) end - coroutine.wait(0.25) + coroutine.wait(0.15) end local checkrun = function(self, ply) return 0 end local dorun = function(self, ply) local navarea = navmesh.GetNavArea(self:GetPos(), 100) - self.loco:SetDesiredSpeed( 50 ) + self.loco:SetDesiredSpeed(self.Stats["Speed"]) if navarea:IsValid() then local moveop = {} moveop.tolerance = 50 @@ -129,6 +134,11 @@ function NPC:Stuck() end --These are just here to tell the editors/develoeprs what functions are available.. dont un-comment them out, as this could affect all the items. + +function NPC:OnSpawn() + self:SetSkin(2) +end + /* function NPC:OnSpawn() end |
