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-rw-r--r--entities/entities/ws_npc_ambient/init.lua3
-rw-r--r--gamemode/npcsystem/aidirector.lua3
-rw-r--r--gamemode/npcsystem/npcs/antlion1.lua2
-rw-r--r--gamemode/npcsystem/npcs/antlion2.lua18
4 files changed, 20 insertions, 6 deletions
diff --git a/entities/entities/ws_npc_ambient/init.lua b/entities/entities/ws_npc_ambient/init.lua
index b896726..523333c 100644
--- a/entities/entities/ws_npc_ambient/init.lua
+++ b/entities/entities/ws_npc_ambient/init.lua
@@ -7,7 +7,7 @@ include('shared.lua')
function ENT:Initialize()
--print("NPC spawned!")
--self:SetMoveType(MOVETYPE_STEP)
- --self:SetSolid(SOLID_OBB)
+ self:SetSolid(SOLID_NONE)
--self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE)
if(self.Model) then self:SetModel(self.Model)
@@ -19,6 +19,7 @@ function ENT:Initialize()
if(self.Stats["Accel"]) then self.loco:SetAcceleration(self.Stats["Accel"])end
if(self.Stats["Decel"]) then self.loco:SetDeceleration(self.Stats["Decel"]) end
if(self.Stats["Step"]) then self.loco:SetJumpHeight(self.Stats["Step"]) end
+ if(self.OnSpawn) then self:OnSpawn() end
--self:SetModel( "models/Humans/Group01/Female_01.mdl" )
--[[
self:SetHullType( HULL_HUMAN );
diff --git a/gamemode/npcsystem/aidirector.lua b/gamemode/npcsystem/aidirector.lua
index f9f7203..04e645d 100644
--- a/gamemode/npcsystem/aidirector.lua
+++ b/gamemode/npcsystem/aidirector.lua
@@ -58,6 +58,9 @@ function SpawnNpcByName(name, position)
if(entdata.AwareEnemies) then
ent.AwareEnemies = entdata.AwareEnemies
end
+ if(entdata.OnSpawn) then
+ ent.OnSpawn = entdata.OnSpawn
+ end
ent:Spawn()
end
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua
index 5c5ccab..1b0a38f 100644
--- a/gamemode/npcsystem/npcs/antlion1.lua
+++ b/gamemode/npcsystem/npcs/antlion1.lua
@@ -57,7 +57,7 @@ local checkrun = function(self, ply) return 0 end
local dorun = function(self, ply)
local navarea = navmesh.GetNavArea(self:GetPos(), 100)
- self.loco:SetDesiredSpeed( 50 )
+ self.loco:SetDesiredSpeed(self.Stats["Speed"] )
if navarea:IsValid() then
local moveop = {}
moveop.tolerance = 50
diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua
index c232b22..738bb7e 100644
--- a/gamemode/npcsystem/npcs/antlion2.lua
+++ b/gamemode/npcsystem/npcs/antlion2.lua
@@ -59,19 +59,24 @@ local checkpounce = function(self, ply)
end
local dopounce = function(self,ply)
- self:StartActivity(ACT_MELEE_ATTACK2)
- coroutine.wait(0.5)
+ local randanim = math.Round(math.Rand(0,1))
+ if(randanim) then
+ self:SetSequence("pounce")
+ else
+ self:SetSequence("pounce2")
+ end
+ coroutine.wait(0.23)
if(ply:GetPos():Distance(self:GetPos()) < 200) then
ply:TakeDamage(15)
end
- coroutine.wait(0.25)
+ coroutine.wait(0.15)
end
local checkrun = function(self, ply) return 0 end
local dorun = function(self, ply)
local navarea = navmesh.GetNavArea(self:GetPos(), 100)
- self.loco:SetDesiredSpeed( 50 )
+ self.loco:SetDesiredSpeed(self.Stats["Speed"])
if navarea:IsValid() then
local moveop = {}
moveop.tolerance = 50
@@ -129,6 +134,11 @@ function NPC:Stuck()
end
--These are just here to tell the editors/develoeprs what functions are available.. dont un-comment them out, as this could affect all the items.
+
+function NPC:OnSpawn()
+ self:SetSkin(2)
+end
+
/*
function NPC:OnSpawn()
end