diff options
| -rw-r--r-- | gamemode/npcsystem/aidirector.lua | 2 | ||||
| -rw-r--r-- | gamemode/npcsystem/npcs/bird.lua | 4 | ||||
| -rw-r--r-- | gamemode/npcsystem/npcs/zombie.lua | 4 |
3 files changed, 8 insertions, 2 deletions
diff --git a/gamemode/npcsystem/aidirector.lua b/gamemode/npcsystem/aidirector.lua index 4051204..f5cf2b4 100644 --- a/gamemode/npcsystem/aidirector.lua +++ b/gamemode/npcsystem/aidirector.lua @@ -93,6 +93,8 @@ hook.Add("Tick","SpawnAmbient",function() if (C != CONTENTS_WATER and C != CONTENTS_WATER+CONTENTS_TRANSLUCENT) then
--print("Appropriate place found, spawning bird)")
local randnpcnum = math.Round(math.Rand(0, #ambientnpcs))
+ local npc = GetNpcByName(ambientnpcs[randnpcnum])
+ if(npc:)
SpawnNpcByName(ambientnpcs[randnpcnum],Pos)
break
end
diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua index 0b05e62..463b8bd 100644 --- a/gamemode/npcsystem/npcs/bird.lua +++ b/gamemode/npcsystem/npcs/bird.lua @@ -60,7 +60,9 @@ NPC.Attacks = { }
--A function that takes a position and returns true if this is an acceptable place to spawn
-NPC.SpawnLocations = nil
+function NPC:SpawnLocations(pos)
+ return true
+end
--The entity that is this npc's current target, if it has one. Nil otherwise
NPC.Target = nil
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua index 7c598fd..216ca43 100644 --- a/gamemode/npcsystem/npcs/zombie.lua +++ b/gamemode/npcsystem/npcs/zombie.lua @@ -89,7 +89,9 @@ function NPC:AttackPriority(ply) end
--A function that takes a position and returns true if this is an acceptable place to spawn
-NPC.SpawnLocations = nil
+function NPC:SpawnLocations(pos)
+ return true
+end
--The entity that is this npc's current target, if it has one. Nil otherwise
NPC.Target = nil
|
