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-rw-r--r--gamemode/npcsystem/npcs/bird.lua1
1 files changed, 0 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua
index 94a0986..48ec71a 100644
--- a/gamemode/npcsystem/npcs/bird.lua
+++ b/gamemode/npcsystem/npcs/bird.lua
@@ -70,7 +70,6 @@ NPC.Target = nil
--All enemies that this NPC is aware of
NPC.AwareEnemies = {}
-`w`
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
local plypos = ply:GetPos()