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-rw-r--r--entities/entities/ws_npc_ambient/init.lua6
-rw-r--r--gamemode/npcsystem/npcs/zombie.lua2
2 files changed, 4 insertions, 4 deletions
diff --git a/entities/entities/ws_npc_ambient/init.lua b/entities/entities/ws_npc_ambient/init.lua
index 6df03a0..b896726 100644
--- a/entities/entities/ws_npc_ambient/init.lua
+++ b/entities/entities/ws_npc_ambient/init.lua
@@ -6,9 +6,9 @@ include('shared.lua')
function ENT:Initialize()
--print("NPC spawned!")
- self:SetMoveType(MOVETYPE_STEP)
- self:SetSolid(SOLID_OBB)
- self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE)
+ --self:SetMoveType(MOVETYPE_STEP)
+ --self:SetSolid(SOLID_OBB)
+ --self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE)
if(self.Model) then self:SetModel(self.Model)
else print("NPC created without model, this might be a bug!") end
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua
index f07bd5a..422080a 100644
--- a/gamemode/npcsystem/npcs/zombie.lua
+++ b/gamemode/npcsystem/npcs/zombie.lua
@@ -7,7 +7,7 @@ NPC.Icon = Material("wintersurvival2/hud/ws1_icons/icon_rock")
NPC.Social = "Solo" --Solo, Pack
NPC.Stats = {
- ["Vitality"] = 100,
+ ["Vitality"] = 200,
["Speed"] = 50,
["AwareDist"] = 1000,
["Accel"] = 100,