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-rw-r--r--gamemode/itemsystem/items/ramp.lua7
1 files changed, 2 insertions, 5 deletions
diff --git a/gamemode/itemsystem/items/ramp.lua b/gamemode/itemsystem/items/ramp.lua
index 7b9e5f2..3b497de 100644
--- a/gamemode/itemsystem/items/ramp.lua
+++ b/gamemode/itemsystem/items/ramp.lua
@@ -10,9 +10,6 @@ ITEM.Recipe = {
["Log"] = 1,
["Sap"] = 1,
},
- Tools = {
- ["Crystal"] = 1,
- },
}
ITEM.Structure = {
@@ -27,7 +24,7 @@ ITEM.Structure = {
ITEM.Ghost = {
{
- Model = "models/props_wasteland/wood_fence02a.mdl",
+ Model = "models/props_wasteland/wood_fence01a.mdl",
Size = Vector(1,1,1),
Pos = Vector(0,0,0),
Ang = Angle(0,0,45),
@@ -44,7 +41,7 @@ function ITEM:OnPrimary(pl,tr)
if (tr.Hit) then
local drop = ents.Create("ws_prop")
- drop:SetModel("models/props_wasteland/wood_fence02a.mdl")
+ drop:SetModel("models/props_wasteland/wood_fence01a.mdl")
local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0)
local Pos = tr.HitPos
if(pl:KeyDown(IN_SPEED)) then