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-rw-r--r--gamemode/itemsystem/items/researchtable.lua16
1 files changed, 14 insertions, 2 deletions
diff --git a/gamemode/itemsystem/items/researchtable.lua b/gamemode/itemsystem/items/researchtable.lua
index 8c5c9e5..57a209c 100644
--- a/gamemode/itemsystem/items/researchtable.lua
+++ b/gamemode/itemsystem/items/researchtable.lua
@@ -1,6 +1,10 @@
ITEM.Name = "Research Table"
ITEM.Class = "structure"
+<<<<<<< HEAD
ITEM.Desc = "A table that gives hints every 30 seconds to nearby players"
+=======
+ITEM.Desc = "A table to find recepies\nHold down shift to snap"
+>>>>>>> building-rotateable
ITEM.Model = "models/props_junk/wood_crate001a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_recipe.png")
ITEM.Recipe = {
@@ -40,8 +44,16 @@ function ITEM:OnPrimary(pl,tr)
if (tr.Hit) then
local drop = ents.Create("ws_researchtable")
- drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,0))
- drop:SetPos(tr.HitPos)
+ local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0)
+ local Pos = tr.HitPos
+ if(pl:KeyDown(IN_SPEED)) then
+ Pos.x = Pos.x - (Pos.x%20)
+ Pos.y = Pos.y - (Pos.y%20)
+ Pos.z = Pos.z - (Pos.z%20)
+ Aim.yaw = Aim.yaw - (Aim.yaw%15)
+ end
+ drop:SetAngles(Aim)
+ drop:SetPos(Pos)
drop:Spawn()
drop:Activate()