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-rw-r--r--gamemode/itemsystem/items/researchtable.lua55
1 files changed, 55 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/researchtable.lua b/gamemode/itemsystem/items/researchtable.lua
new file mode 100644
index 0000000..4b05cf2
--- /dev/null
+++ b/gamemode/itemsystem/items/researchtable.lua
@@ -0,0 +1,55 @@
+ITEM.Name = "Research Table"
+ITEM.Class = "structure"
+ITEM.Desc = "A table to find recepies\nPlace 10 wood, sap, and rock in the table to discover a new recipe."
+ITEM.Model = "models/props_junk/wood_crate001a.mdl"
+ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_recipe.png")
+ITEM.Recipe = {
+ Resources = {
+ ["Wood"] = 10,
+ ["Sap"] = 5,
+ },
+ Tools = {},
+}
+
+ITEM.Structure = {
+ {
+ Bone = "ValveBiped.Bip01_R_Hand",
+ Model = "models/props_junk/wood_crate001a.mdl",
+ Size = Vector(0.5,0.5,0.5),
+ Pos = Vector(4,-3,-1),
+ Ang = Angle(0,0,0),
+ },
+}
+
+ITEM.Ghost = {
+ {
+ Model = "models/props/cs_italy/it_mkt_table3.mdl",
+ Size = Vector(1,1,1),
+ Pos = Vector(0,0,0),
+ Ang = Angle(0,0,0),
+ },
+}
+
+ITEM.Range = 200
+ITEM.CD = 0.5
+
+function ITEM:OnPrimary(pl,tr)
+ if (CLIENT) then return end
+
+ if (!pl:CanPlaceStructure(tr)) then pl:GhostStructure(self.Name) return end
+
+ if (tr.Hit) then
+ local drop = ents.Create("ws_researchtable")
+ drop:SetAngles(Angle(0,pl:GetAimVector():Angle().y+90,0))
+ drop:SetPos(tr.HitPos)
+ drop:Spawn()
+ drop:Activate()
+
+ if (pl:HasItem(self.Name)) then pl:RemoveItem(self.Name,1)
+ else pl:UnEquipWeaponSlot(pl.Select,true) end
+
+ pl:GhostRemove()
+ else
+ pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(90,110))
+ end
+end