aboutsummaryrefslogtreecommitdiff
path: root/gamemode/itemsystem/items/runeexplosive.lua
diff options
context:
space:
mode:
Diffstat (limited to 'gamemode/itemsystem/items/runeexplosive.lua')
-rw-r--r--gamemode/itemsystem/items/runeexplosive.lua54
1 files changed, 54 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/runeexplosive.lua b/gamemode/itemsystem/items/runeexplosive.lua
new file mode 100644
index 0000000..96d574c
--- /dev/null
+++ b/gamemode/itemsystem/items/runeexplosive.lua
@@ -0,0 +1,54 @@
+
+ITEM.Name = "Explosive Rune"
+ITEM.Class = "resource"
+ITEM.Desc = "A highly volitile rune! Handle with care."
+ITEM.Model = "models/props_combine/breenlight.mdl"
+ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runeexplosive.png")
+
+ITEM.Structure = {
+ {
+ Bone = "ValveBiped.Bip01_R_Hand",
+ Model = "models/props_junk/rock001a.mdl",
+ Size = Vector(1,1,1),
+ Pos = Vector(3,-1.6,0.5),
+ Ang = Angle(0,0,0),
+ },
+}
+
+ITEM.Recipe = {
+ Resources = {
+ ["Energy Rune"] = 1,
+ ["Fire Rune"] = 1,
+ },
+ Tools = {},
+}
+
+
+
+ITEM.Damage = 1
+ITEM.Range = 64
+ITEM.CD = 1
+
+function ITEM:OnPrimary(user)
+ if(user:HasItem("Explosive Rune",1)) then
+ self:OnUse(user)
+ else
+ user:UnEquipWeaponSlot(user:GetSelectedWeapon())
+ self:OnUse(user)
+ end
+end
+
+function ITEM:OnUse(user)
+ if( not user:IsOnGround()) then
+ user:SetVelocity(Vector(0,0,500))
+ user:TakeDamage(30)
+ else
+ user:TakeDamage(40)
+ end
+ user:RemoveItem(self.Name,1)
+ if(CLIENT) then return end
+ local exp = ents.Create("env_explosion")
+ exp:SetPos(user:GetPos())
+ exp:Fire("Explode","",0)
+ exp:Spawn()
+end