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path: root/gamemode/itemsystem/items/runefire.lua
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Diffstat (limited to 'gamemode/itemsystem/items/runefire.lua')
-rw-r--r--gamemode/itemsystem/items/runefire.lua12
1 files changed, 6 insertions, 6 deletions
diff --git a/gamemode/itemsystem/items/runefire.lua b/gamemode/itemsystem/items/runefire.lua
index d91e7a5..b71e7cc 100644
--- a/gamemode/itemsystem/items/runefire.lua
+++ b/gamemode/itemsystem/items/runefire.lua
@@ -2,7 +2,7 @@
ITEM.Name = "Fire Rune"
ITEM.Class = "resource"
ITEM.Desc = "A perpetually warm stone"
-ITEM.Model = "models/props_combine/breenlight.mdl"
+ITEM.Model = "models/props_junk/Rock001a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runefire.png")
game.AddParticles("particles/particletest.pcf")
@@ -31,18 +31,18 @@ ITEM.Range = 500
ITEM.CD = 1
function ITEM:OnUse(user)
- if(CLIENT) then return end
+ if CLIENT then return end
user:Ignite(1)
- user:SetHeat(0)
+ user:SetHeat(0)
user:RemoveItem(self.Name,1)
end
function ITEM:OnPrimary(ply,tr)
ParticleEffect("firetest",ply:GetPos()+Vector(0,0,72),ply:GetAngles(),ply)
- if(CLIENT) then
-
+ if CLIENT then
+ --Do a cool fire breathing animation
else
- if(tr.Hit && tr.Entity && tr.Entity:IsPlayer()) then
+ if(tr.Hit && tr.Entity && tr.Entity:IsPlayer()) then
tr.Entity:Ignite(5)
user.RemoveItem(self.Name,1)
end