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path: root/gamemode/itemsystem/items/runenature.lua
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Diffstat (limited to 'gamemode/itemsystem/items/runenature.lua')
-rw-r--r--gamemode/itemsystem/items/runenature.lua39
1 files changed, 39 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/runenature.lua b/gamemode/itemsystem/items/runenature.lua
new file mode 100644
index 0000000..286a957
--- /dev/null
+++ b/gamemode/itemsystem/items/runenature.lua
@@ -0,0 +1,39 @@
+
+ITEM.Name = "Nature Rune"
+ITEM.Class = "resource"
+ITEM.Desc = "A blank peice of stone"
+ITEM.Model = "models/props_combine/breenlight.mdl"
+ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runenature.png")
+
+ITEM.Structure = {
+ {
+ Bone = "ValveBiped.Bip01_R_Hand",
+ Model = "models/props_junk/rock001a.mdl",
+ Size = Vector(1,1,1),
+ Pos = Vector(3,-1.6,0.5),
+ Ang = Angle(0,0,0),
+ },
+}
+
+ITEM.Recipe = {
+ Resources = {
+ ["Blank Rune"] = 1,
+ ["Sap"] = 1,
+ ["Berry"] = 1,
+ ["Vine"] = 1
+ },
+ Tools = {},
+}
+
+
+
+ITEM.Damage = 1
+ITEM.Range = 64
+ITEM.CD = 1
+
+function ITEM:OnUse(user)
+ if(CLIENT) then return end
+ if not user then return end
+ user:SetHealth(math.min(100,user:Health()+25))
+ user:AddFatigue(10)
+end