diff options
Diffstat (limited to 'gamemode/itemsystem/items/sickle.lua')
| -rw-r--r-- | gamemode/itemsystem/items/sickle.lua | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/gamemode/itemsystem/items/sickle.lua b/gamemode/itemsystem/items/sickle.lua index 4703655..9a634bd 100644 --- a/gamemode/itemsystem/items/sickle.lua +++ b/gamemode/itemsystem/items/sickle.lua @@ -1,4 +1,4 @@ -
+local ITEM = {}
ITEM.Name = "Sickle"
ITEM.Class = "weapon"
ITEM.Desc = "A sickle. Used for bushes for vines and berries"
@@ -39,21 +39,21 @@ ITEM.CD = 0.5 function ITEM:OnPrimary(pl,tr)
if (CLIENT) then return end
-
+
if (tr.Hit) then
if (IsValid(tr.Entity)) then
local ent = tr.Entity
local class = ent:GetClass()
-
+
if (class == "player" or class:find("npc_") or class == "ws_pigeon" or class == "ws_prop") then
ent:TakeDamage(self.Damage,pl)
-
+
if (class == "ws_prop") then pl:EmitSound(Sound("physics/wood/wood_plank_impact_hard"..math.random(1,3)..".wav"),100,math.random(90,110))
else pl:EmitSound(Sound("physics/flesh/flesh_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110)) end
elseif (ent:IsPlant()) then
if (math.random(1,35)/10 < 1) then pl:AddItem("Vine",1) end
if (math.random(1,35)/10 < 1) then pl:AddItem("Berry",1) end
-
+
pl:EmitSound(Sound("physics/concrete/rock_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110))
else
pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
@@ -65,3 +65,4 @@ function ITEM:OnPrimary(pl,tr) pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(90,110))
end
end
+RegisterItem(ITEM)
|
