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path: root/gamemode/itemsystem/items/spell_fireball.lua
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Diffstat (limited to 'gamemode/itemsystem/items/spell_fireball.lua')
-rw-r--r--gamemode/itemsystem/items/spell_fireball.lua18
1 files changed, 16 insertions, 2 deletions
diff --git a/gamemode/itemsystem/items/spell_fireball.lua b/gamemode/itemsystem/items/spell_fireball.lua
index 14bca66..dc7d7e0 100644
--- a/gamemode/itemsystem/items/spell_fireball.lua
+++ b/gamemode/itemsystem/items/spell_fireball.lua
@@ -10,6 +10,15 @@ ITEM.HoldType = "magic"
game.AddParticles("particles/particletest.pcf")
PrecacheParticleSystem("firetest")
+ITEM.Structure = {
+ {
+ Bone = "ValveBiped.Bip01_R_Hand",
+ Model = "models/props_junk/Rock001a.mdl",
+ Size = Vector(1,1,1),
+ Pos = Vector(0,0,0),
+ Ang = Angle(0,0,0),
+ },
+}
ITEM.Recipe = {
Resources = {
@@ -21,6 +30,7 @@ ITEM.Recipe = {
}
ITEM.CD = 0.25
+ITEM.Range = 9999
--[[
The number of fireballs a player has is held in a global table where each entry is
@@ -46,7 +56,7 @@ fireball["onhit"] = function (self,data,phys)
end
end
- self:Remove()
+ self.Remove(self)
end
function ITEM:DoFireball(pl)
@@ -100,6 +110,10 @@ end
function ITEM:OnPrimary(pl,tr)
if CLIENT then return end
print("Attempting to cast...")
- pl:Cast("Fireball",fireballfunc,self)
+ if NumFireballs[pl] == nil or NumFireballs[pl] < 3 then
+ pl:Cast("Fireball",fireballfunc,self)
+ else
+ pl:ChatPrint("You can't summon any more fireballs")
+ end
end
RegisterItem(ITEM)