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-rw-r--r--gamemode/itemsystem/items/spell_fireball.lua21
1 files changed, 15 insertions, 6 deletions
diff --git a/gamemode/itemsystem/items/spell_fireball.lua b/gamemode/itemsystem/items/spell_fireball.lua
index 0cdb356..f5de38d 100644
--- a/gamemode/itemsystem/items/spell_fireball.lua
+++ b/gamemode/itemsystem/items/spell_fireball.lua
@@ -22,7 +22,7 @@ ITEM.Recipe = {
ITEM.CD = 0.25
-ITEM.NumFireballs = 0
+ITEM.NumFireballs = {}
ITEM.MaxFireballs = 3
local fireball = {}
@@ -70,18 +70,27 @@ end
function ITEM:OnSecondary(pl,tr)
ParticleEffect("firetest",pl:GetPos(),pl:GetAngles(),pl)
- if(self.NumFireballs > 0) then
+ if(self.NumFireballs[pl] ~= nil and self.NumFireballs[pl] > 0) then
self:DoFireball(pl)
self.NumFireballs = self.NumFireballs-1
end
end
+hook.Add("PlayerDeath","remove_fireball_count",function(victim,inflictor,attacker)
+ self.NumFireballs[victim] = 0
+end)
+
+hook.Add("PlayerDisconnected","clean_fireball_count",function(ply)
+ self.NumFireballs[ply] = nil
+end)
+
local fireballfunc = function(num,pl,self)
if(num == 0) then return end
- if(self.NumFireballs < self.MaxFireballs) then
- self.NumFireballs = self.NumFireballs+1
- print("New num fireballs:" .. self.NumFireballs)
- end
+ if self.NumFireballs[ply] == nil then
+ self.NumFireballs[ply] = 1
+ elseif self.NumFireballs[ply] < self.MaxFireballs then
+ self.NumFireballs[ply] = self.NumFireballs[ply] + 1
+ end
end
function ITEM:OnPrimary(pl,tr)