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-rw-r--r--gamemode/npcsystem/loadnpcs.lua56
1 files changed, 0 insertions, 56 deletions
diff --git a/gamemode/npcsystem/loadnpcs.lua b/gamemode/npcsystem/loadnpcs.lua
index c522400..9bf839b 100644
--- a/gamemode/npcsystem/loadnpcs.lua
+++ b/gamemode/npcsystem/loadnpcs.lua
@@ -39,59 +39,3 @@ function GetNpcByName(name)
return nil
end
---[[
-function GM:SpawnNPCByName(name,pos)
- print("Server side, spawning bird!")
-
- entdata = GetNpcByName(name)
- if not entdata then
- print("NPC not found!")
- return
- end
- ent = ents.Create("ws_npc_ambient")
- ent:SetPos(pos)
-
-
- if(entdata.Speed) then
- ent.Speed = entdata.Speed
- end
- if(entdata.Model) then
- ent.Model = entdata.Model
- end
- if(entdata.vitality) then
- ent:SetHealth(entdata.vitality)
- end
- if(entdata.Drops) then
- ent.Drops = entdata.Drops
- end
- if(entdata.OnDammage) then
- ent.OnDammage = entdata.OnDammage
- end
- if(entdata.Behave) then
- ent.Behave = entdata.Behave
- end
- if(entdata.Act) then
- ent.Act = entdata.Act
- end
- ent:Spawn()
-end
-]]
---[[
-function GetRecipeForItem(name)
- for k,v in pairs( GAMEMODE.Recipes ) do
- if (v.Name == name) then return v.Recipe,v end
- end
-
- return nil
-end
-]]--
---[[
-function GetItemsByClass(class)
- local Dat = {}
- for k,v in pairs( GAMEMODE.Items ) do
- if (v.Class == class) then table.insert(Dat,v) end
- end
-
- return Dat
-end
-]]--