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Diffstat (limited to 'gamemode/npcsystem/npcs/antlion1.lua')
-rw-r--r--gamemode/npcsystem/npcs/antlion1.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua
index 255799a..5c5ccab 100644
--- a/gamemode/npcsystem/npcs/antlion1.lua
+++ b/gamemode/npcsystem/npcs/antlion1.lua
@@ -8,7 +8,7 @@ NPC.Social = "Solo" --Solo, Pack
NPC.Stats = {
["Vitality"] = 150,
- ["Speed"] = 200,
+ ["Speed"] = 800,
["AwareDist"] = 1000,
["Accel"] = 400,
["Decel"] = 400,
@@ -44,7 +44,7 @@ local domele = function(self, ply)
self:StartActivity(ACT_MELEE_ATTACK1)
--Antlion has 6 attack animations
local attackanim = math.Round(math.Rand(1,6))
- coroutine.wait(0.75)
+ coroutine.wait(0.5)
--If the player is still in front of us after the animation, they didn't dodge! apply dammage!
if(ply:GetPos():Distance(self:GetPos()) < 100) then
ply:TakeDamage(20)