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Diffstat (limited to 'gamemode/npcsystem/npcs/zombie.lua')
-rw-r--r--gamemode/npcsystem/npcs/zombie.lua6
1 files changed, 5 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua
index 5914c04..c18083e 100644
--- a/gamemode/npcsystem/npcs/zombie.lua
+++ b/gamemode/npcsystem/npcs/zombie.lua
@@ -88,7 +88,11 @@ NPC.Attacks = {
--Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
- local dist = ply:GetPos():Distance(self:GetPos())
+ if not ply then return end
+ local plypos = ply:GetPos()
+ local mypos = self:GetPos()
+ if not plypos then return 0 end
+ local dist = plypos:Distance(mypos)
return self.Stats["AwareDist"] - dist
end