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path: root/gamemode/npcsystem/npcs/zombie.lua
Commit message (Expand)AuthorAge
* Changed if/then statements in zombie to assertsAlexander Pickering2016-05-29
* More debugging to find what's glitching ai'sAlexander Pickering2016-03-28
* Updates to fences, and aiAlexander Pickering2016-03-25
* Removed most of the print messages spamming consoleAlexander Pickering2016-03-13
* Fixed npc's bugging out (hopefully)Alexander Pickering2016-03-07
* Modified npc's to not crash when checking attack priority on a nil targetAlexander Pickering2016-01-18
* Fixed spelling mistake in npc'sAlexander Pickering2016-01-10
* Fixed npc's breaking when they don't have an initial targetAlexander Pickering2016-01-10
* Fixed zombies sometimes bugging out if they don't have a targetAlexander Pickering2016-01-10
* Added first kind of antlionAlexander Pickering2016-01-03
* More stuff added from the air overhaulAlexander Pickering2016-01-02
* Fixed mixup between bird and zombie dropsAlexander Pickering2016-01-02
* Introduced npc-determined spawn positionAlexander Pickering2016-01-02
* More work on ai overhaulAlexander Pickering2016-01-02
* Ai overhual now workingAlexander Pickering2016-01-02
* Added zombie codeAlexander Pickering2016-01-02
* Initial commitApickx2015-12-28