diff options
Diffstat (limited to 'gamemode/npcsystem')
| -rw-r--r-- | gamemode/npcsystem/loadnpcs.lua | 8 | ||||
| -rw-r--r-- | gamemode/npcsystem/spawnbosses.lua | 16 |
2 files changed, 14 insertions, 10 deletions
diff --git a/gamemode/npcsystem/loadnpcs.lua b/gamemode/npcsystem/loadnpcs.lua index 9bf839b..85b3cd6 100644 --- a/gamemode/npcsystem/loadnpcs.lua +++ b/gamemode/npcsystem/loadnpcs.lua @@ -2,30 +2,34 @@ local Folder = GM.Folder:gsub("gamemodes/","").."/gamemode/npcsystem/npcs" local insert = table.insert
function GM:LoadNPCS()
- print("NPC's loaded")
+ print("NPC's loaded!!!")
local Items = file.Find(Folder.."/*.lua","LUA")
local BaseItem = {}
GAMEMODE.Npcs = {}
NPC = {}
-
+ print("Printing something else!")
AddCSLuaFile(Folder.."/base.lua")
include(Folder.."/base.lua")
BaseItem = table.Copy(NPC)
+ print("Items table was",Items)
for k,v in pairs(Items) do
+ print("Found an npc's file")
if (v != "base.lua") then
AddCSLuaFile(Folder.."/"..v)
include(Folder.."/"..v)
insert(GAMEMODE.Npcs,NPC)
+ print("Inserting ",NPC.Name)
NPC = table.Copy(BaseItem)
end
end
+ print("Finished loading npc's")
end
hook.Add("Initialize","Loadnpcs",function()
diff --git a/gamemode/npcsystem/spawnbosses.lua b/gamemode/npcsystem/spawnbosses.lua index bcd29ac..a4a7aaa 100644 --- a/gamemode/npcsystem/spawnbosses.lua +++ b/gamemode/npcsystem/spawnbosses.lua @@ -2,12 +2,12 @@ local Folder = GM.Folder:gsub("gamemodes/","").."/gamemode/npcsystem/bosses" local insert = table.insert -function GM:LoadNPCS() - print("NPC's loaded") +function GM:LoadBosses() + print("Bosses loaded") local Items = file.Find(Folder.."/*.lua","LUA") local BaseItem = {} - GAMEMODE.Npcs = {} + GAMEMODE.Bosses = {} NPC = {} @@ -21,7 +21,7 @@ function GM:LoadNPCS() AddCSLuaFile(Folder.."/"..v) include(Folder.."/"..v) - insert(GAMEMODE.Npcs,NPC) + insert(GAMEMODE.Bosses,NPC) NPC = table.Copy(BaseItem) @@ -29,12 +29,12 @@ function GM:LoadNPCS() end end -hook.Add("Initialize","Loadnpcs",function() - GAMEMODE:LoadNPCS() +hook.Add("Initialize","Loadbosses",function() + GAMEMODE:LoadBosses() end) -function GetNpcByName(name) - for k,v in pairs( GAMEMODE.Npcs ) do +function GetBossByName(name) + for k,v in pairs( GAMEMODE.Bosses ) do if (v.Name == name) then return v end end |
