diff options
Diffstat (limited to 'gamemode/server/world.lua')
| -rw-r--r-- | gamemode/server/world.lua | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/gamemode/server/world.lua b/gamemode/server/world.lua index 9d23c7b..fb8f662 100644 --- a/gamemode/server/world.lua +++ b/gamemode/server/world.lua @@ -42,19 +42,6 @@ function GM:GeneratePropRain() drop:GetPhysicsObject():Sleep()
end
end
-
- --Shop spawn
- local V = Vector(random(pB.x,pA.x),random(pB.y,pA.y),random(pB.z,pA.z))
- local Tr = traceline({start=V,endpos=V-Up*40000})
- local Pos = Tr.HitPos+Up*20
- local C = contents(Pos)
-
- if (C != CONTENTS_WATER and C != CONTENTS_WATER+CONTENTS_TRANSLUCENT) then
- local drop = ents.Create("ws_shop")
- drop:SetPos(Pos)
- drop:Spawn()
- drop:Activate()
- end
end
--END... Newer versions of maps should use a brush entity instead.
end
|
