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local Zero = Vector(1,1,1)
function GM:PreDrawViewModel()
local pl = LocalPlayer()
local Wep = pl:GetActiveWeapon()
if (!pl:IsPigeon() and IsValid(Wep)) then return true end
return false
end
function GM:PostDrawOpaqueRenderables()
local pl = LocalPlayer()
local Wep = pl:GetActiveWeapon()
if (pl:IsPigeon() or !IsValid(Wep)) then return end
if (!pl.Weapons or !pl.Weapons[pl.Select]) then return end
local Ent = Wep.MOB
local item = pl.Weapons[pl.Select].Item
for k,v in pairs(item.Structure) do
local ID = pl:LookupBone(v.Bone)
local Pos,Ang = pl:GetBonePosition(ID)
local Rop = v.Pos*1
local Roa = Ang*1
Roa:RotateAroundAxis(Ang:Right(),v.Ang.p)
Roa:RotateAroundAxis(Ang:Forward(),v.Ang.r)
Roa:RotateAroundAxis(Ang:Up(),v.Ang.y)
Rop:Rotate(Ang)
Ent:SetModel(v.Model)
Ent:SetRenderOrigin(Pos+Rop)
Ent:SetRenderAngles(Roa)
local mat = Matrix()
mat:Scale( v.Size or Zero )
Ent:EnableMatrix( "RenderMultiply", mat )
Ent:SetupBones()
Ent:DrawModel()
end
end
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