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local Inventory = nil
local RecipeMenu = nil
local MCO = Color(0,0,0,150)
local BCO = Color(0,50,100,150)
local GCO = Color(0,100,0,150)
local HCO = Color(30,30,30,150)
--Garry... for the love of god, this fucking function is spamming the console with debug information.
--I decided to override it so it shuts up!
dragndrop.HandleDroppedInGame = function() end
function ReloadInventory()
if (!IsInventoryOpen()) then return end
Inventory.List:Clear()
ReloadRecipes()
for k,v in pairs(LocalPlayer():GetInventory()) do
local a = Inventory.List:Add("DPanel")
a:SetSize(64,64)
a.Item = GetItemByName(v.Name)
a.Quantity = v.Quantity
a:Droppable("INVENTORY")
a.Paint = function(s,w,h)
DrawRect(0,0,w,h,MCO)
DrawMaterialRect(0,0,w,h,MAIN_WHITECOLOR,s.Item.Icon)
DrawText("x"..v.Quantity,"ChatFont",1,h-18,MAIN_TEXTCOLOR)
end
a.OnStopDragging = function(s,a,b,c)
local ID = IsMouseInSlot()
if (!ID) then return end
RequestEquip(ID,s.Item.Name)
end
local Ab = a.OnMousePressed
a.OnMousePressed = function(s,m)
if (m == MOUSE_RIGHT) then
local X,Y = gui.MousePos()
local menu = DermaMenu()
menu.Paint = function(s,w,h) DrawRect(0,0,w,h,MCO) end
menu:AddOption( "Use", function() if (s.Item) then RequestUseItem(s.Item.Name) end end ):SetColor(MAIN_TEXTCOLOR)
menu:AddOption( "Drop", function() if (s.Item) then RequestDropItem(s.Item.Name) end end ):SetColor(MAIN_TEXTCOLOR)
menu:Open()
menu:SetPos(X,Y)
end
Ab(s,m)
end
a.OnCursorEntered = function(s)
Inventory.Desc:SetVisible(true)
Inventory.Desc:SetText(s.Item.Name.."\n\n"..s.Item.Desc)
Inventory.CraftingButton:SetVisible(false)
s.Hover = true
end
a.OnCursorExited = function(s)
Inventory.Desc:SetVisible(false)
if (RecipeMenu.SelectedRecipe) then
Inventory.CraftingButton:SetVisible(true)
end
s.Hover = false
end
end
end
function ReloadRecipes()
if (!IsInventoryOpen()) then return end
RecipeMenu.List:Clear()
RecipeMenu.Combine.Items = {}
for k,v in pairs(GAMEMODE.KnownRecipes) do
local a = RecipeMenu.List:Add("MBButton")
a:SetText(v.Name)
a:SetSize(RecipeMenu.List:GetWide()-5,23)
a.Item = v
a.Paint = function(s,w,h)
if (s.Pressed) then DrawRect(0,0,w,h-3,BCO)
elseif (s.Hover) then DrawRect(0,0,w,h-3,HCO)
else DrawRect(0,0,w,h-3,MCO) end
DrawText(s.Item.Name,"Trebuchet18",4,0,MAIN_TEXTCOLOR)
end
a.DoClick = function(s)
if (RecipeMenu.SelectedRecipe == a.Item) then RecipeMenu.SelectedRecipe = nil Inventory.CraftingButton:SetVisible(false)
else RecipeMenu.SelectedRecipe = a.Item Inventory.CraftingButton:SetVisible(true) end
end
end
end
function GM:OnSpawnMenuOpen()
if (LocalPlayer():IsPigeon()) then return end
if (IsInventoryOpen()) then return end
surface.PlaySound("wintersurvival2/hud/itemopen.wav")
if (!Inventory) then
--Recipes
RecipeMenu = vgui.Create("MBFrame")
RecipeMenu:SetPos(485,ScrH()-480)
RecipeMenu:SetSize(200,400)
RecipeMenu:SetTitle("Recipes")
RecipeMenu:ShowCloseButton(false)
RecipeMenu.Paint = function(s,w,h) DrawRect(0,0,w,h,MCO) end
RecipeMenu.SelectedRecipe = nil
local Pane = vgui.Create( "DScrollPanel", RecipeMenu )
Pane:SetPos(5,25)
Pane:SetSize(RecipeMenu:GetWide()-10,RecipeMenu:GetTall()-150)
Pane.Paint = function(s,w,h) DrawRect(0,0,w,h,MCO) end
local l = vgui.Create("DListLayout",Pane)
l:SetSize(Pane:GetWide()-10,Pane:GetTall()-10)
l:SetPos(5,5)
RecipeMenu.List = l
local c = vgui.Create( "MBFrame", RecipeMenu )
c:SetPos(5,RecipeMenu:GetTall()-120)
c:SetSize(RecipeMenu:GetWide()-10,115)
c:SetTitle("")
c:ShowCloseButton(false)
c.Items = {}
c.Paint = function(s,w,h)
DrawRect(0,0,w,h,MCO)
local Press = input.MousePress(MOUSE_LEFT,"MenuPress")
if (table.Count(s.Items) < 1) then
DrawText("Draw items here!","Trebuchet24",w/2,h/2-3,MAIN_WHITECOLOR,1)
else
for i = 1,4 do
local v = s.Items[i]
if (v and v.Name) then
local Item = GetItemByName(v.Name)
local y = -15+20*i
local x = 5
local X,Y = s:GetParent():GetPos()
local SX,SY = s:GetPos()
X = X+SX
Y = Y+SY
if (!input.IsMouseInBox(X+x,Y+y,w-10,18)) then DrawRect(x,y,w-10,18,MCO)
else
DrawRect(x,y,w-10,18,GCO)
if (Press) then
s.Items[i] = nil
break
end
end
if (Item.Icon) then
DrawMaterialRect(x+1,y+1,16,16,MAIN_WHITECOLOR,Item.Icon)
end
DrawText("x "..v.Quantity.." "..v.Name,"Trebuchet18",23,y,MAIN_WHITECOLOR)
end
end
end
end
c:Receiver("INVENTORY", function(s,a,b,c)
local p = a[1]
if (p.Item and b) then
local Find = false
for i = 1,4 do
if (s.Items[i] and s.Items[i].Name == p.Item.Name) then
if (LocalPlayer():HasItem(s.Items[i].Name,s.Items[i].Quantity+1)) then
s.Items[i].Quantity = s.Items[i].Quantity + 1
end
Find = true
break
end
end
if (!Find) then
for i = 1,4 do
if (!s.Items[i]) then
s.Items[i] = {Name = p.Item.Name,Quantity = 1}
break
end
end
end
end
end)
local B = vgui.Create("MBButton",c)
B:SetPos(5,c:GetTall()-25)
B:SetSize(c:GetWide()-10,20)
B:SetVisible(true)
B.DoClick = function(s)
local Items = RecipeMenu.Combine.Items
if (Items and table.Count(Items) > 0) then
DiscoverItems(Items)
end
end
B.Paint = function(s,w,h)
if (s.Pressed) then DrawRect(0,0,w,h-3,BCO)
elseif (s.Hover) then DrawRect(0,0,w,h-3,HCO)
else DrawRect(0,0,w,h-3,MCO) end
DrawText("Combine","Trebuchet18",w/2,h/2,MAIN_TEXTCOLOR,1)
end
RecipeMenu.Combine = c
--Inventory
Inventory = vgui.Create("MBFrame")
Inventory:SetPos(80,ScrH()-480)
Inventory:SetSize(400,400)
Inventory:SetTitle("Inventory")
Inventory:SetDeleteOnClose(false)
Inventory:MakePopup()
Inventory:SetVisible(false)
Inventory:ShowCloseButton(false)
Inventory.OnKeyCodePressed = function(panel, key)
if(key == 27 or key == 15) then
if(Inventory and Inventory:IsVisible())then
Inventory:SetVisible(false)
RecipeMenu:SetVisible(false)
CloseLootventory()
surface.PlaySound("wintersurvival2/hud/itemequip.wav")
else
Inventory:SetVisible(true)
RecipeMenu:SetVisible(true)
end
end
end
Inventory.Paint = function(s,w,h)
DrawRect(0,0,w,h,MCO)
local X,Y,W,H = 5,h-120,w-10,115
DrawRect(X,Y,W,H,MCO)
local Rec = RecipeMenu.SelectedRecipe
if (Rec and Inventory.CraftingButton:IsVisible()) then
local Recipe = Rec.Recipe
local pl = LocalPlayer()
local C = 0
local Step = W/3
DrawText("Products:","Trebuchet18",X+5,Y,MAIN_TEXTCOLOR)
DrawText("Reagents:","Trebuchet18",X+Step+5,Y,MAIN_TEXTCOLOR)
DrawText("Tools:","Trebuchet18",X+Step*2+5,Y,MAIN_TEXTCOLOR)
for k,v in pairs(Recipe.Resources) do
C = C+1
if (pl:HasItem(k,v)) then DrawText(v.." x "..k,"Trebuchet18",X+Step+5,Y+16*C,MAIN_GREENCOLOR)
else DrawText(v.." x "..k,"Trebuchet18",X+Step+5,Y+16*C,MAIN_REDCOLOR) end
end
C = 0
for k,v in pairs(Recipe.Tools) do
C = C+1
if (pl:HasItem(k,v)) then DrawText(v.."x "..k,"Trebuchet18",X+5+Step*2,Y+16*C,MAIN_GREENCOLOR)
else DrawText(v.."x "..k,"Trebuchet18",X+5+Step*2,Y+16*C,MAIN_REDCOLOR) end
end
DrawText("1 x "..Rec.Name,"Trebuchet18",X+5,Y+16,MAIN_GREENCOLOR)
end
end
Inventory.OnClose = function(s) CloseLootventory() RecipeMenu:SetVisible(false) surface.PlaySound("wintersurvival2/hud/itemequip.wav") end
local Pane = vgui.Create( "DScrollPanel", Inventory )
Pane:SetPos(5,25)
Pane:SetSize(Inventory:GetWide()-10,Inventory:GetTall()-150)
Pane.Paint = function(s,w,h) DrawRect(0,0,w,h,MCO) end
Pane:Receiver("LOOTVENTORY", function(s,a,b,c)
local p = a[1]
if (p.Item and IsValid(p.Par.Entity) and b) then
DemandItems(p.Item.Name,p.Quantity,p.Par.Entity)
DemandLootventoryUpdate(p.Par.Entity)
end
end)
local l = vgui.Create("DIconLayout",Pane)
l:SetSize(Pane:GetWide()-10,Pane:GetTall()-10)
l:SetPos(5,5)
l:SetSpaceY(5)
l:SetSpaceX(5)
Inventory.List = l
local B = vgui.Create("MBButton",Inventory)
B:SetPos(Inventory:GetWide()-110,Inventory:GetTall()-25)
B:SetSize(100,20)
B:SetVisible(false)
B.DoClick = function(s)
if (RecipeMenu.SelectedRecipe) then RequestCreateRecipe(RecipeMenu.SelectedRecipe.Name) end
end
B.Paint = function(s,w,h)
if (s.Pressed) then DrawRect(0,0,w,h-3,BCO)
elseif (s.Hover) then DrawRect(0,0,w,h-3,HCO)
else DrawRect(0,0,w,h-3,MCO) end
DrawText("Craft!","Trebuchet18",w/2,h/2,MAIN_TEXTCOLOR,1)
end
Inventory.CraftingButton = B
local a = vgui.Create("DLabel",Inventory)
a:SetPos(10,Inventory:GetTall()-120)
a:SetSize(Inventory:GetWide()-2,1)
a:SetText("")
a:SetWrap(true)
a:SetVisible(false)
a:SetTextColor(MAIN_TEXTCOLOR)
a:SetFont("Trebuchet18")
a:SetAutoStretchVertical(true)
Inventory.Desc = a
end
--RecipeMenu:SetVisible(true)
--Inventory:SetVisible(true)
if(Inventory and Inventory:IsVisible())then
Inventory:SetVisible(false)
RecipeMenu:SetVisible(false)
else
Inventory:SetVisible(true)
RecipeMenu:SetVisible(true)
end
ReloadInventory()
end
function IsInventoryOpen()
return (Inventory and Inventory:IsVisible())
end
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