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CASTING_SPELL = nil
--AddLUACSFolder("spellminigames")
--A table of spells to functions?
Spells = {}
--[[
["fireball"] = {
["minigame"] = connectthedots,
["interupt"] = connectextradots,
["difficulty"] = 1
}
}]]--
function loadgames()
GAMEMODE.minigames = {}
local Folder = GAMEMODE.Folder:gsub("gamemodes/","").."/gamemode/hud/"
print("WS2A:Looking for minigames in:" .. Folder)
local games = file.Find(Folder.."*","LUA")
local game = {}
print("WS2A:Loading " .. #(games) .. " minigames")
for k,v in pairs(games) do
print(k)
print(v)
--[[
if (v != "base.lua") then
AddCSLuaFile(Folder.."/"..v)
include(Folder.."/"..v)
if((not game.Name) or (not game.minigame) or (not game.interupt)) then
print("WS2A:Error loading " .. Folder .. "/" .. v .. "One or more of the are missing: Name, minigame, interupt")
continue
else
print("WS2A:Loaded " .. Folder .. "/" .. v)
end
table.insert(GAMEMODE.Spells,{
Spell.Name
})
NPC = table.Copy(BaseItem)
end
]]--
end
end
hook.Add("Initialize","Loadspells",function()
loadgames()
end)
concommand.Add("reloadgames",function(ply,cmd,args)
loadgames()
end)
function StartMinigame(spell)
print("starting " .. spell)
if not spell then return end
--If we're already casting, and are told to cast again do someting.
if CASTING_SPELL != nil then
CASTING_SPELL["interupt"]()
return
end
if spells[spell] then
CASTING_SPELL = spells[spell]
spells[spell]["minigame"](spells[spell]["difficulty"])
else
print("Could not find spell " .. spell)
end
end
function DrawSpellOverlay()
if(CASTING_SPELL) then
CASTING_SPELL["minigame"]()
end
end
concommand.Add("startminigame",function(ply,cmd,args)
print("Starting " .. args[1])
StartMinigame(args[1])
end)
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