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local Num = 0
local MCO = Color(0,0,0,150)
local max = math.max
local min = math.min
local cos = math.cos
local sin = math.sin
local rad = math.rad
local h = ScrH()
local s = 65
local B = s+5
function DrawWepSwap()
local pl = LocalPlayer()
if (pl:IsPigeon()) then return end
if (GetRecentSwapTime() < CurTime()-3 and !IsInventoryOpen()) then return end
local Slot = GetWeaponSlot()
Num = Num+math.Clamp((Slot-Num)/6,-1,1)
if (!IsInventoryOpen()) then MCO.a = 150*min(1,GetRecentSwapTime()-(CurTime()-3))
else MCO.a = 150 end
local Ib = input.MousePress(MOUSE_LEFT,"Unequip")
for i = 0,9 do
local r = Num-i
local x = max(0,B*r)
local y = max(0,B*-r)
if (Slot == i) then MCO.b = 150
else MCO.b = 0 end
DrawRect(x+10,h-s-y-10,s,s,MCO)
if (pl.Weapons and pl.Weapons[i]) then
if (pl.Weapons[i].Item.Icon) then DrawMaterialRect(x+10,h-s-y-10,s,s,MAIN_WHITECOLOR,pl.Weapons[i].Item.Icon) end
if (input.IsMouseInBox(x+10,h-s-y-10,s,s) and Ib) then
RequestUnEquip(i)
timer.Simple(0.05,function() ReloadInventory() end)
end
end
end
end
function IsMouseInSlot()
local mx,my = gui.MousePos()
for i = 0,9 do
local r = Num-i
local x = max(0,B*r)
local y = max(0,B*-r)
if (input.IsMouseInBox(x+10,h-s-y-10,s,s)) then
return i
end
end
return false
end
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