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local ITEM = {}
ITEM.Name = "Alter"
ITEM.Class = "structure"
ITEM.Desc = "This allows you to sacrifice your soul for a player.\nHold down shift to snap"
ITEM.Model = "models/props_c17/gravestone003a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_crow.png")
ITEM.Recipe = {
Resources = {
["Ancient Log"] = 20,
["Plank"] = 16,
["Rope"] = 16,
["Sap"] = 30,
},
Tools = {
["Diamond Hammer"] = 1,
},
}
ITEM.Structure = {
{
Bone = "ValveBiped.Bip01_R_Hand",
Model = "models/props_junk/Rock001a.mdl",
Size = Vector(0.5,0.5,0.5),
Pos = Vector(4,-3,-1),
Ang = Angle(0,0,0),
},
}
ITEM.Ghost = {
{
Model = "models/props_c17/gravestone003a.mdl",
Size = Vector(8,1,1),
Pos = Vector(22,0,0),
Ang = Angle(90,0,0),
},
{
Model = "models/props_c17/gravestone003a.mdl",
Size = Vector(8,1,1),
Pos = Vector(-22,0,0),
Ang = Angle(-90,0,0),
},
}
ITEM.Range = 200
ITEM.CD = 0.5
function ITEM:OnPrimary(pl,tr)
if (CLIENT) then return end
if (!pl:CanPlaceStructure(tr)) then pl:GhostStructure(self.Name) return end
if (tr.Hit) then
local drop = ents.Create("ws_alter")
local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0)
local Pos = tr.HitPos
if(pl:KeyDown(IN_SPEED)) then
Pos.x = Pos.x - (Pos.x%20)
Pos.y = Pos.y - (Pos.y%20)
Pos.z = Pos.z - (Pos.z%20)
Aim.yaw = Aim.yaw - (Aim.yaw%15)
end
drop:SetAngles(Angle(0,Aim,0))
drop:SetPos(Pos)
drop:Spawn()
drop:Activate()
if (pl:HasItem(self.Name)) then pl:RemoveItem(self.Name,1)
else pl:UnEquipWeaponSlot(pl.Select,true) end
pl:GhostRemove()
else
pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(90,110))
end
end
RegisterItem(ITEM)
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