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local ITEM = {}
ITEM.Name = [[Maul]]
ITEM.Desc = [[The ultimate nutcracker!]]
ITEM.Model = [[models/props_debris/wood_board02a.mdl]]
ITEM.Icon = Material([[wintersurvival2/hud/ws2_icons/icon_sword.png]])
ITEM.HoldType = [[melee2]]
ITEM.Structure = {
{
Bone ="ValveBiped.Bip01_R_Hand",
Model ="models/props_debris/wood_board02a.mdl",
Size =Vector(0.5,0.5,0.5),
Pos =Vector(3.8900001049042,-2.1099998950958,-11.640000343323),
Ang =Angle(0,74.120002746582,0),
},
{
Bone ="ValveBiped.Bip01_R_Hand",
Model ="models/props_debris/wood_board02a.mdl",
Size =Vector(2.2999999523163,1.7999999523163,0.15000000596046),
Pos =Vector(3.8900001049042,-2.1099998950958,-22.579999923706),
Ang =Angle(0,78.360000610352,91.059997558594),
},
}
ITEM.Recipe = {
Resources = {
["Plank"] = 4,
["Log"] = 1,
["Sap"] = 1,
},
Tools = {},
}
ITEM.Damage = 70
ITEM.Range = 80
ITEM.CD = 1
function ITEM:OnPrimary(pl,tr)
if (CLIENT) then return end
if (tr.Hit) then
if (IsValid(tr.Entity)) then
local ent = tr.Entity
local class = ent:GetClass()
if (class == "player" or class:find("npc_") or class == "ws_pigeon" or class == "ws_prop") then
ent:TakeDamage(self.Damage,pl)
if (class == "ws_prop") then pl:EmitSound(Sound("physics/wood/wood_plank_impact_hard"..math.random(1,3)..".wav"),100,math.random(90,110))
else pl:EmitSound(Sound("physics/flesh/flesh_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110)) end
else
pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
end
else
pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
end
else
pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(50,60))
end
end
RegisterItem(ITEM)
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