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path: root/gamemode/itemsystem/items/rope.lua
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ITEM.Name 			= "Rope"
ITEM.Class 			= "resource"
ITEM.Desc 			= "Handy rope for more advanced structures and tools."
ITEM.Model 			= "models/props_junk/Rock001a.mdl"
ITEM.Icon			= Material("settlement/icon_rope")

ITEM.Recipe		= {
	Resources = {
		["Vine"] = 3,
		["Sap"] = 1,
	},
	Tools = {},
}