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local ITEM = {}
ITEM.Name = "Blink Rune"
ITEM.Class = "resource"
ITEM.Desc = "Jump Forward a little"
ITEM.Model = "models/props_junk/Rock001a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runeblink.png")
ITEM.Structure = {
{
Bone = "ValveBiped.Bip01_R_Hand",
Model = "models/props_junk/rock001a.mdl",
Size = Vector(1,1,1),
Pos = Vector(3,-1.6,0.5),
Ang = Angle(0,0,0),
},
}
ITEM.Recipe = {
Resources = {
["Energy Rune"] = 2,
["Feather-fall Rune"] = 1,
},
Tools = {},
}
ITEM.Damage = 1
ITEM.Range = 64
ITEM.CD = 1
function ITEM:OnPrimary(user)
if user:HasItem(self.Name,1) then
self:OnUse(user)
else
if not user.UnEquipWeaponSlot then return end
user:UnEquipWeaponSlot(user:GetSelectedWeapon())
self:OnUse(user)
end
end
function ITEM:OnUse(user)
if CLIENT then return end
local tr = user:GetEyeTrace()
local edist = tr.HitPos:Distance(user:GetPos() + Vector(0,0,72))
if edist < 400 then
user:SetPos(tr.HitPos + (user:GetAimVector() * -32))
else
user:SetPos(user:GetPos() + user:GetAimVector() * 300)
end
--local adjustedlen = math.min(250,edist)
user:RemoveItem(self.Name,1)
end
RegisterItem(ITEM)
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