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path: root/gamemode/itemsystem/items/runeblink.lua
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ITEM.Name 			= "Blink Rune"
ITEM.Class 			= "resource"
ITEM.Desc 			= "Jump Forward a little"
ITEM.Model 			= "models/props_combine/breenlight.mdl"
ITEM.Icon 			= Material("wintersurvival2/hud/ws2_icons/icon_runeblink.png")

ITEM.Structure = {
	{
		Bone = "ValveBiped.Bip01_R_Hand",
		Model = "models/props_junk/rock001a.mdl",
		Size = Vector(1,1,1),
		Pos = Vector(3,-1.6,0.5),
		Ang = Angle(0,0,0),
	},
}

ITEM.Recipe		= {
	Resources = {
		["Energy Rune"] = 2,
		["Feather-fall Rune"] = 1,
	},
	Tools = {},
}



ITEM.Damage 	= 1
ITEM.Range 		= 64
ITEM.CD 		= 1

function ITEM:OnPrimary(user)
    if(user:HasItem(self.Name,1)) then
		self:OnUse(user)
	else
		if not user.UnEquipWeaponSlot then return end
		user:UnEquipWeaponSlot(user:GetSelectedWeapon())
		self:OnUse(user)
	end
end

function ITEM:OnUse(user)
	if(CLIENT) then return end
    local tr = user:GetEyeTrace()
    local edist = tr.HitPos:Distance(user:GetPos()+Vector(0,0,72))
    if(edist < 400) then
        user:SetPos(tr.HitPos + (user:GetAimVector()*-32))
    else
        user:SetPos(user:GetPos() + user:GetAimVector()*300)
    end

    local adjustedlen = math.min(250,edist)
    user:RemoveItem(self.Name,1)
end