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local ITEM = {}
ITEM.Name = "Feather-fall Rune"
ITEM.Class = "resource"
ITEM.Desc = "A rune that's lighter than air.\nCancels fall dammage"
ITEM.Model = "models/props_junk/Rock001a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runefeatherfall.png")
ITEM.Structure = {
{
Bone = "ValveBiped.Bip01_R_Hand",
Model = "models/props_junk/rock001a.mdl",
Size = Vector(1,1,1),
Pos = Vector(3,-1.6,0.5),
Ang = Angle(0,0,0),
},
}
ITEM.Recipe = {
Resources = {
["Blank Rune"] = 1,
["Feather"] = 1,
},
Tools = {},
}
ITEM.Damage = 1
ITEM.Range = 64
ITEM.CD = 1
function ITEM:OnCraft(ply)
ply:AddFatigue(25)
end
RegisterItem(ITEM)
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