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ITEM.Name = "Fire Rune"
ITEM.Class = "resource"
ITEM.Desc = "A perpetually warm stone"
ITEM.Model = "models/props_combine/breenlight.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_runefire.png")
game.AddParticles("particles/particletest.pcf")
ITEM.Structure = {
{
Bone = "ValveBiped.Bip01_R_Hand",
Model = "models/props_junk/rock001a.mdl",
Size = Vector(1,1,1),
Pos = Vector(3,-1.6,0.5),
Ang = Angle(0,0,0),
},
}
ITEM.Recipe = {
Resources = {
["Blank Rune"] = 1,
["Charcoal"] = 1,
},
Tools = {},
}
ITEM.Damage = 1
ITEM.Range = 500
ITEM.CD = 1
function ITEM:OnUse(user)
if(CLIENT) then return end
user:Ignite(1)
user:SetHeat(0)
user:RemoveItem(self.Name,1)
end
function ITEM:OnPrimary(ply,tr)
ParticleEffect("firetest",ply:GetPos()+Vector(0,0,72),ply:GetAngles(),ply)
if(CLIENT) then
else
if(tr.Hit && tr.Entity && tr.Entity:IsPlayer()) then
tr.Entity:Ignite(5)
user.RemoveItem(self.Name,1)
end
end
end
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