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ITEM.Name = "Shack"
ITEM.Class = "structure"
ITEM.Desc = "An actual building... how convenient."
ITEM.Model = "models/props_debris/wood_board07a.mdl"
ITEM.Icon = Material("settlement/icon_shack")
ITEM.Recipe = {
Resources = {
["Tent"] = 1,
["Log"] = 1,
["Rope"] = 1,
["Stoneblock"] = 1,
},
Tools = {
["Crystal Hammer"] = 1,
},
}
ITEM.Structure = {
{
Bone = "ValveBiped.Bip01_R_Hand",
Model = "models/props_junk/Rock001a.mdl",
Size = Vector(0.5,0.5,0.5),
Pos = Vector(4,-3,-1),
Ang = Angle(0,0,0),
},
}
ITEM.Ghost = {
{
Model = "models/props_wasteland/wood_fence01a.mdl",
Size = Vector(1,1,1),
Pos = Vector(0,30,130),
Ang = Angle(0,0,45),
},
{
Model = "models/props_wasteland/wood_fence01a.mdl",
Size = Vector(1,1,1),
Pos = Vector(0,-30,130),
Ang = Angle(0,180,45),
},
{
Model = "models/props_wasteland/wood_fence01a.mdl",
Size = Vector(1,1,1),
Pos = Vector(0,-55,40),
Ang = Angle(0,0,0),
},
{
Model = "models/props_wasteland/wood_fence01a.mdl",
Size = Vector(1,1,1),
Pos = Vector(-55,0,40),
Ang = Angle(0,90,0),
},
{
Model = "models/props_wasteland/wood_fence01a.mdl",
Size = Vector(1,1,1),
Pos = Vector(0,55,40),
Ang = Angle(0,180,0),
},
{
Model = "models/props_wasteland/wood_fence02a.mdl",
Size = Vector(1,1,1),
Pos = Vector(55,27,40),
Ang = Angle(0,270,0),
},
{
Model = "models/props_wasteland/wood_fence01a.mdl",
Size = Vector(1,1,1),
Pos = Vector(0,0,100),
Ang = Angle(0,0,90),
},
}
ITEM.Range = 300
ITEM.CD = 0.5
function ITEM:OnPrimary(pl,tr)
if (CLIENT) then return end
if (!pl:CanPlaceStructure(tr)) then pl:GhostStructure(self.Name) return end
if (tr.Hit) then
local Ang = Angle(0,pl:GetAimVector():Angle().y+90,0)
local Pos = tr.HitPos
for k,v in pairs(self.Ghost) do
local Off = v.Pos*1
Off:Rotate(Ang)
local Roa = Ang*1
Roa:RotateAroundAxis(Ang:Right(),v.Ang.p)
Roa:RotateAroundAxis(Ang:Forward(),v.Ang.r)
Roa:RotateAroundAxis(Ang:Up(),v.Ang.y)
local drop = ents.Create("ws_prop")
drop:SetModel(v.Model)
drop:SetAngles(Roa)
drop:SetPos(Pos+Off)
drop:Spawn()
drop:Activate()
end
if (pl:HasItem(self.Name)) then pl:RemoveItem(self.Name,1)
else pl:UnEquipWeaponSlot(pl.Select,true) end
pl:GhostRemove()
else
pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(90,110))
end
end
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