1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
ITEM.Name = "Teleport"
ITEM.Class = "weapon"
ITEM.Desc = "Right click to set target location, left click to open a portal there."
ITEM.Model = "models/props_debris/wood_board02a.mdl"
ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_spellteleport.png")
ITEM.HoldType = "magic"
--Load some nessessary stuff
game.AddParticles("particles/particletest.pcf")
PrecacheParticleSystem("firetest")
ITEM.Recipe = {
Resources = {
["Plank"] = 2,
["Rope"] = 1,
["Sap"] = 1,
},
Tools = {},
}
ITEM.CD = 0.25
--[[
All saved points are stored in a global table where
ITEM.savedpoint[player] = <saved point vector>
]]
local savedpoint = {}
function ITEM:DoTeleport(score,pl,self)
print("DoTeleport called!")
if savedpoint[pl] == nil then return end
print("Fully successfull teleport callback:")
print(pl)
local aim = pl:GetAimVector()
local D = ents.Create("ws_teleporter")
D:SetPos(pl:GetShootPos() + aim * 200)
D:SetOwner(pl)
D:SetAngles(aim:Angle())
D.endpoint = savedpoint[pl]
D:Spawn()
D:Activate()
pl:EmitSound(Sound("physics/flesh/flesh_impact_hard.wav"),100,math.random(90,110))
end
--[[
local teleportfunc = function(score, pl, self)
print("teleportfunc called!")
if ITEM.savedpoint[ == nil then return end
if score != 100 then return end
print("Fully successfull teleport callback:")
print(pl)
pl:SetPos(self.savedpoint)
local aim = pl:GetAimVector()
local D = ents.Create("ws_teleporter")
D:SetModel("models/props_wasteland/wood_fence02a.mdl")
D:SetPos(pl:GetShootPos()+aim*200)
D:SetOwner(pl)
D:SetAngles(aim:Angle())
D:Spawn()
D.endpoint = self.savedpoint
pl:EmitSound(Sound("physics/flesh/flesh_impact_hard.wav"),100,math.random(90,110))
end
]]--
function ITEM:OnSecondary(pl,tr)
print("Endpoint set?")
ParticleEffect("firetest",pl:GetPos(),pl:GetAngles(),pl)
savedpoint[pl] = pl:GetPos()
end
function ITEM:OnPrimary(pl,tr)
if CLIENT then return end
print("Attempting to cast...")
pl:Cast("Gateway",teleportfunc,self)
end
|