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path: root/gamemode/itemsystem/items/spell_teleport.lua
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local ITEM = {}
ITEM.Name 			= "Teleport"
ITEM.Class 			= "weapon"
ITEM.Desc 			= "Right click to set target location, left click to open a portal there."
ITEM.Model 			= "models/props_debris/wood_board02a.mdl"
ITEM.Icon 			= Material("wintersurvival2/hud/ws2_icons/icon_spellteleport.png")
ITEM.HoldType		= "magic"

--Load some nessessary stuff
game.AddParticles("particles/particletest.pcf")
PrecacheParticleSystem("firetest")

ITEM.Structure	= {
	{
		Bone	= "ValveBiped.Bip01_R_Hand",
		Model	= "models/props_junk/Rock001a.mdl",
		Size	= Vector(1,1,1),
		Pos 	= Vector(0,0,0),
		Ang 	= Angle(0,0,0),
	},
}

ITEM.Recipe		= {
	Resources = {
		["Plank"] = 2,
		["Rope"] = 1,
		["Sap"] = 1,
	},
	Tools = {},
}

ITEM.CD = 0.25
ITEM.Range = 9999

--[[
	All saved points are stored in a global table where
	ITEM.savedpoint[player] = <saved point vector>
]]
local savedpoint = {}

function ITEM:DoTeleport(score,pl,self)
	print("DoTeleport called!")
	if savedpoint[pl] == nil then return end
	print("Fully successfull teleport callback:")
	print(pl)
	local aim = pl:GetAimVector()

	local D = ents.Create("ws_teleporter")
	D:SetPos(pl:GetShootPos() + aim * 200)
	-- D:SetOwner(pl)
	D:SetAngles(aim:Angle())
	D.endpoint = savedpoint[pl]
	D:Spawn()
	D:Activate()
	pl:EmitSound(Sound("physics/flesh/flesh_impact_hard.wav"),100,math.random(90,110))
end

-- local teleportfunc = function(score, pl, self)
-- 	print("teleportfunc called!")
-- 	if ITEM.savedpoint[ == nil then return end
-- 	if score != 100 then return end
-- 	print("Fully successfull teleport callback:")
-- 	print(pl)
-- 	pl:SetPos(self.savedpoint)
-- 
-- 	local aim = pl:GetAimVector()
-- 
-- 	local D = ents.Create("ws_teleporter")
-- 	D:SetModel("models/props_wasteland/wood_fence02a.mdl")
-- 
-- 	D:SetPos(pl:GetShootPos()+aim*200)
-- 	D:SetOwner(pl)
-- 	D:SetAngles(aim:Angle())
-- 	D:Spawn()
-- 	D.endpoint = self.savedpoint
-- 
-- 	pl:EmitSound(Sound("physics/flesh/flesh_impact_hard.wav"),100,math.random(90,110))
-- end


function ITEM:OnSecondary(pl,tr)
	pl:ChatPrint("Endpoint set?")
	ParticleEffect("firetest",pl:GetPos(),pl:GetAngles(),pl)
	savedpoint[pl] = pl:GetPos()
end

function ITEM:OnPrimary(pl,tr)
	if CLIENT then return end
	print("Attempting to cast...")
	pl:Cast("Gateway",function(score,pl,s)
		self:DoTeleport(score,pl,s)
	end,self)
end
RegisterItem(ITEM)