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local Folder = GM.Folder:gsub("gamemodes/","").."/gamemode/itemsystem/items"
local insert = table.insert
print("Hello from loaditems.lua!")
--This is so that the client can store info about items/recepies too.
local gmitems = GM.Items or {}
local gmrecepies = GM.Recipes or {}
function RegisterItem(tbl)
assert(gmitems[tbl] == nil, "Cannot register 2 items with the same name!")
insert(gmitems,tbl)
if tbl.Recipe then
insert(gmrecepies,tbl)
end
print("Registered item:", tbl.Name)
end
function GetItemByName(name)
for k,v in pairs( (GAMEMODE or GM).Items ) do
if (v.Name == name) then return v end
end
return nil
end
function GetRecipeForItem(name)
for k,v in pairs( (GAMEMODE or GM) ) do
if (v.Name == name) then return v.Recipe,v end
end
return nil
end
function GetItemsByClass(class)
local Dat = {}
for k,v in pairs( (GAMEMODE or GM).Items ) do
if (v.Class == class) then table.insert(Dat,v) end
end
return Dat
end
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