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local Folder = GM.Folder:gsub("gamemodes/","").."/gamemode/itemsystem/items"
local insert = table.insert
function GM:LoadItems()
local Items = file.Find(Folder.."/*.lua","LUA")
local BaseItem = {}
GAMEMODE.Items = {}
GAMEMODE.Recipes = {}
ITEM = {}
AddCSLuaFile(Folder.."/base.lua")
include(Folder.."/base.lua")
BaseItem = table.Copy(ITEM)
for k,v in pairs(Items) do
if (v != "base.lua") then
AddCSLuaFile(Folder.."/"..v)
include(Folder.."/"..v)
insert(GAMEMODE.Items,ITEM)
if (ITEM.Recipe) then insert(GAMEMODE.Recipes,ITEM) end
ITEM = table.Copy(BaseItem)
end
end
end
hook.Add("Initialize","LoadItems",function()
local Items = file.Find(Folder.."/*.lua","LUA")
local BaseItem = {}
GAMEMODE.Items = {}
GAMEMODE.Recipes = {}
ITEM = {}
AddCSLuaFile(Folder.."/base.lua")
include(Folder.."/base.lua")
BaseItem = table.Copy(ITEM)
for k,v in pairs(Items) do
if (v != "base.lua") then
AddCSLuaFile(Folder.."/"..v)
include(Folder.."/"..v)
insert(GAMEMODE.Items,ITEM)
if (ITEM.Recipe) then insert(GAMEMODE.Recipes,ITEM) end
ITEM = table.Copy(BaseItem)
end
end
end)
function GetItemByName(name)
for k,v in pairs( GAMEMODE.Items ) do
if (v.Name == name) then return v end
end
return nil
end
function GetRecipeForItem(name)
for k,v in pairs( GAMEMODE.Recipes ) do
if (v.Name == name) then return v.Recipe,v end
end
return nil
end
function GetItemsByClass(class)
local Dat = {}
for k,v in pairs( GAMEMODE.Items ) do
if (v.Class == class) then table.insert(Dat,v) end
end
return Dat
end
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