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local Folder = GM.Folder:gsub("gamemodes/","").."/gamemode/itemsystem/items"
local insert = table.insert
print("Hello from loaditems.lua!")
GM.Items = GM.Items or {}
GM.Recipes = GM.Items or {}
--This is so that the client can store info about items/recepies too.
local gmitems = (GAMEMODE or GM).Items
local gmrecepies = (GAMEMODE or GM).Recipes
local itemfiles = {}
function RegisterItem(tbl)
assert(gmitems[tbl] == nil, "Cannot register 2 items with the same name!")
tb = debug.getinfo(2)
src = string.sub(tb.source,2)
itemfiles[#itemfiles + 1] = src
insert(gmitems,tbl)
if tbl.Recipe then
insert(gmrecepies,tbl)
end
print("Registered item:", tbl.Name)
end
(GAMEMODE or GM).LoadItems = function()
allfiles = table.Copy(itemfiles)
for _,itemfile in pairs(allfiles) do
f = file.Read(itemfile,"GAME")
c = CompileString(f,itemfile)
print("executing",c)
if c ~= nil then
c()
end
end
end
function GetItemByName(name)
for k,v in pairs( gmitems ) do
if (v.Name == name) then return v end
end
return nil
end
function GetRecipeForItem(name)
for k,v in pairs( gmrecepies ) do
if (v.Name == name) then return v.Recipe,v end
end
return nil
end
function GetItemsByClass(class)
local Dat = {}
for k,v in pairs( gmitems ) do
if (v.Class == class) then table.insert(Dat,v) end
end
return Dat
end
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