aboutsummaryrefslogtreecommitdiff
path: root/gamemode/npcsystem/loadnpcs.lua
blob: 72a15116542ead813b275593f9ec1190de407e60 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
local Folder  	= GM.Folder:gsub("gamemodes/","").."/gamemode/npcsystem/npcs"
local insert 	= table.insert

function GM:LoadNPCS()
	print("NPC's loaded")
	local Items   	= file.Find(Folder.."/*.lua","LUA")
	local BaseItem	= {}

	GAMEMODE.Npcs 		= {}

	NPC = {}

	AddCSLuaFile(Folder.."/base.lua")
	include(Folder.."/base.lua")

	BaseItem = table.Copy(NPC)

	for k,v in pairs(Items) do
		if (v != "base.lua") then
			AddCSLuaFile(Folder.."/"..v)
			include(Folder.."/"..v)

			insert(GAMEMODE.Npcs,NPC)

			NPC = table.Copy(BaseItem)

		end
	end
end

hook.Add("Initialize","Loadnpcs",function()
	GAMEMODE:LoadNPCS()
end)

function GetNpcByName(name)
	for k,v in pairs( GAMEMODE.Npcs ) do
		if (v.Name == name) then return v end
	end

	return nil
end

function GM:SpawnNPCByName(name,pos)
	print("Server side, spawning bird!")

	entdata = GetNpcByName(name)
	if not entdata then
		print("NPC not found!")
		return
	end
	ent = ents.Create("ws_npc_ambient")
	ent:SetPos(pos)


	if(entdata.Speed) then
		ent.Speed = entdata.Speed
	end
	if(entdata.Model) then
		ent.Model = entdata.Model
	end
	if(entdata.vitality) then
		ent:SetHealth(entdata.vitality)
	end
	if(entdata.Drops) then
		ent.Drops = entdata.Drops
	end
	if(entdata.OnDammage) then
		ent.OnDammage = entdata.OnDammage
	end
	if(entdata.Behave) then
		ent.Behave = entdata.Behave
	end
	if(entdata.Act) then
		ent.Act = entdata.Act
	end
	ent:Spawn()
end
--[[
function GetRecipeForItem(name)
	for k,v in pairs( GAMEMODE.Recipes ) do
		if (v.Name == name) then return v.Recipe,v end
	end

	return nil
end
]]--
--[[
function GetItemsByClass(class)
	local Dat = {}
	for k,v in pairs( GAMEMODE.Items ) do
		if (v.Class == class) then table.insert(Dat,v) end
	end

	return Dat
end
]]--