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local Folder = GM.Folder:gsub("gamemodes/","").."/gamemode/npcsystem/npcs"
local insert = table.insert
function GM:LoadNPCS()
print("NPC's loaded")
local Items = file.Find(Folder.."/*.lua","LUA")
local BaseItem = {}
GAMEMODE.Npcs = {}
NPC = {}
AddCSLuaFile(Folder.."/base.lua")
include(Folder.."/base.lua")
BaseItem = table.Copy(NPC)
for k,v in pairs(Items) do
if (v != "base.lua") then
AddCSLuaFile(Folder.."/"..v)
include(Folder.."/"..v)
insert(GAMEMODE.Npcs,NPC)
NPC = table.Copy(BaseItem)
end
end
end
hook.Add("Initialize","Loadnpcs",function()
GAMEMODE:LoadNPCS()
end)
function GetNpcByName(name)
for k,v in pairs( GAMEMODE.Npcs ) do
if (v.Name == name) then return v end
end
return nil
end
--[[
function GM:SpawnNPCByName(name,pos)
print("Server side, spawning bird!")
entdata = GetNpcByName(name)
if not entdata then
print("NPC not found!")
return
end
ent = ents.Create("ws_npc_ambient")
ent:SetPos(pos)
if(entdata.Speed) then
ent.Speed = entdata.Speed
end
if(entdata.Model) then
ent.Model = entdata.Model
end
if(entdata.vitality) then
ent:SetHealth(entdata.vitality)
end
if(entdata.Drops) then
ent.Drops = entdata.Drops
end
if(entdata.OnDammage) then
ent.OnDammage = entdata.OnDammage
end
if(entdata.Behave) then
ent.Behave = entdata.Behave
end
if(entdata.Act) then
ent.Act = entdata.Act
end
ent:Spawn()
end
]]
--[[
function GetRecipeForItem(name)
for k,v in pairs( GAMEMODE.Recipes ) do
if (v.Name == name) then return v.Recipe,v end
end
return nil
end
]]--
--[[
function GetItemsByClass(class)
local Dat = {}
for k,v in pairs( GAMEMODE.Items ) do
if (v.Class == class) then table.insert(Dat,v) end
end
return Dat
end
]]--
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