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concommand.Add("ws_giveitem",function(pl,com,args)
if (!IsValid(pl)) then return end
if (!pl:IsAdmin()) then return end
if (!args[1]) then return end
pl:AddItem(args[1],tonumber(args[2] or 1))
end)
concommand.Add("ws_cleanup",function(ply,cmd,args)
if(!IsValid(ply) or !ply:IsAdmin()) then return end
cleanup = {
"ws_arrow",
"ws_campfire",
"ws_grave",
"ws_rune",
"ws_alter",
"ws_barrel",
"ws_grave",
"ws_infuser",
"ws_item",
"ws_npc_ambient",
"ws_prop",
"ws_researchtable",
"ws_shop",
}
for k,v in pairs(cleanup) do
for i,j in pairs(ents.FindByClass(v)) do
j:Remove()
end
end
end)
concommand.Add("ws_startnavgen",function(ply,cmd,args)
if (IsValid(pl) and !pl:IsAdmin()) then return end
Print("Starting nav generation")
local I = 0
navmesh.BeginGeneration()
while(navmesh.IsGenerating()) do
if(I % 100 == 0) then
print(I .. " iterations...")
end
I = I + 1
end
navmesh.Save()
end)
--Revive a player
concommand.Add("ws_revive",function(pl,com,args)
if (IsValid(pl) and !pl:IsAdmin()) then return end
if (!args[1]) then return end
for k,v in pairs(player.GetAll()) do
if (v:Nick():lower():find(args[1]:lower()) and v:IsPigeon()) then
v:ChatPrint("You have been resurrected from the dead by an admin!")
v:SetHuman(true)
v:KillSilent()
v:EmitSound("wintersurvival2/ritual/wololo.mp3")
end
end
end)
--Manual generate a proprain, for debugging
concommand.Add("ws_proprain",function(ply,cmd,args)
if (IsValid(pl) and !pl:IsAdmin()) then return end
GAMEMODE:GeneratePropRain()
end)
--Manual reload of items + recepies, usefull for testing
concommand.Add("ws_reloaditems",function(ply,cmd,args)
if (IsValid(pl) and !pl:IsAdmin()) then return end
GAMEMODE:LoadItems()
end)
--Manual reload of npc's, usefull for testing
concommand.Add("ws_reloadnpcs",function(ply,cmd,args)
if (IsValid(pl) and !pl:IsAdmin()) then return end
GAMEMODE:LoadNPCS()
end)
--Generate a nice HTML representation of all the recepies.
concommand.Add("ws_generaterecipes",function(pl,com,args)
if (IsValid(pl) and !pl:IsAdmin()) then return end
local filename = "ws_recipedata.txt"
for k,v in pairs(GAMEMODE.Recipes) do
if not v.Recipe then continue end
if not v.Name then continue end
file.Append(filename,"<li>\n\t<label>\n\t\t<input type='checkbox'>\n\t\t" .. v.Name)
for i,j in pairs(v.Recipe) do
if(i == "Resources") then
file.Append(filename,"\n\t<ul type='circle'>")
for p,q in pairs(j) do
file.Append(filename,"\n\t\t<li>" .. p .. " x " .. q .. "</li>")
end
file.Append(filename,"\n\t</ul>")
elseif(i == "Tools") then
file.Append(filename,"\n\t<ul type='square'>")
for p,q in pairs(j) do
file.Append(filename,"\n\t\t<li>" .. p .. " x " .. q .. "</li>")
end
file.Append(filename,"\n\t</ul>")
end
end
file.Append(filename,"\n\t</label>\n</li>\n")
end
end)
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