aboutsummaryrefslogtreecommitdiff
path: root/gamemode/shared/game_rounds.lua
blob: 0333679e2ec4a6908c9b87e9b37a924f97e0e2f3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
local meta = FindMetaTable("Player")
local Time = 10

if (SERVER) then
	util.AddNetworkString("RoundStart")

	function GM:StartCountDown()
		self.CountDown = CurTime()+Time+1

		//items to clean up in between rounds
		cleanup = {
			"ws_arrow",
			"ws_campfire",
			"ws_grave",
			"ws_item",
			"ws_rune",
		}
		for k,v in pairs(cleanup) do
			for i,j in pairs(ents.FindByClass(v)) do
				j:Remove()
			end
		end



		--Generate a completly new rain of props :D
		self:GeneratePropRain()

		net.Start("RoundStart")
			net.WriteUInt(Time,8)
		net.Broadcast()
	end

	function meta:UpdateRoundTimer()
		if (!self.CountDown or self.CountDown<CurTime()) then return end

		net.Start("RoundStart")
			net.WriteUInt(math.floor(self.CountDown-CurTime()),8)
		net.Send(self)
	end
	hasprinted = false
	hook.Add("Tick","CountDowner",function()
		if (GAMEMODE.GameOn) then
			if (#player.GetAll() < 2) then
				--TODO: Less than 2 players in the server
				GAMEMODE.CountDown = nil
				GAMEMODE.GameOn = false
				return
			elseif (#player.GetAllHumans() < 2) then
				GAMEMODE.CountDown = nil
				GAMEMODE.GameOn = false
				for k,v in pairs(player.GetAllHumans()) do
					v:AddAccountItem(table.Random(GetItemsByClass("account")).Name,1)
				end

				timer.Simple(Time,function() for k,v in pairs(player.GetAllHumans()) do v:Kill() end end)

				GAMEMODE:StartCountDown()
				return
			end
		else
			if(!hasprinted) then
				for k,v in pairs(player.GetAll()) do
					v:ChatPrint("Winter survival requires 2 players or more to play")
					v:ChatPrint("Invite a friend!")
				end
				hasprinted = true
			end
		end

		if (GAMEMODE.GameOn or !GAMEMODE.CountDown) then return end

		if (GAMEMODE.CountDown < CurTime()) then
			--print("Test2")
			if (#player.GetAll() < 2) then
				GAMEMODE.CountDown = CurTime()+Time+1
				return
			end

			for k,v in pairs(player.GetAll()) do
				if (v:IsPigeon()) then
					if (IsValid(v.Pigeon)) then v.Pigeon:Remove() end
					v:SetHuman(true)
					v:KillSilent()

					timer.Simple(1,function() if (IsValid(v) and !v:Alive()) then v:Spawn() end end)
				end
			end

			GAMEMODE.GameOn = true
		end
	end)
else
	net.Receive("RoundStart",function() GAMEMODE.CountDown = CurTime()+net.ReadUInt(8) end)
end

function GetCountDown()
	return GAMEMODE.CountDown
end