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local meta = FindMetaTable("Player")
--Number of bits used for networking spell casting success rate. Even though by default it shouldn't be more than 100, 8 lets it go to 256 in case you want to add buffs/bonuses.
local BITCOUNT = 256
if(SERVER) then
util.AddNetworkString("CastSpell")
util.AddNetworkString("FinishedCasting")
function meta:Cast(spellname, callback, weapon)
if(self.casting) then return end
self.casting = callback
self.wep = weapon
print("Casting " .. spellname)
net.Start("CastSpell")
net.WriteString(spellname)
net.Send(self)
end
net.Receive("FinishedCasting",function(len,pl)
if(pl.casting) then
print("Finished casting message received by server: " .. pl:Nick())
local score = net.ReadInt(BITCOUNT)
print("Calling callback with " .. score .. " and " .. pl:Nick())
pl.casting(score,pl,pl.wep)
pl.casting = nil
end
end)
else
function finishedcasting(score)
net.Start("FinishedCasting")
net.WriteInt(score,BITCOUNT)
net.SendToServer()
end
net.Receive("CastSpell",function()
local spellname = net.ReadString()
print("Request to cast spell" .. spellname)
StartMinigame(spellname)
end)
end
function meta:IsCasting()
if(self.casting) then return false end
return true
end
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