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local meta = FindMetaTable("Player")
if (CLIENT) then
local Num = 0
local STi = CurTime()
hook.Add("PlayerBindPress","SwapWeapons",function(pl,bind,pressed)
if (LocalPlayer():IsPigeon()) then
if (bind:find("invprev")) then return true
elseif (bind:find("invnext")) then return true end
end
if (pressed) then
local Wep = pl:GetActiveWeapon()
if (bind:find("invprev")) then
Num = Num+1
STi = CurTime()
if (Num > 9) then Num = 0 end
net.Start("Select") net.WriteUInt(Num,4) net.SendToServer()
surface.PlaySound("wintersurvival2/hud/itemequip.wav")
if (IsValid(Wep)) then
if (pl.Weapons and pl.Weapons[Num]) then Wep:SetWeaponHoldType(pl.Weapons[Num].Item.HoldType)
else Wep:SetWeaponHoldType("normal") end
end
return true
elseif (bind:find("invnext")) then
Num = Num-1
STi = CurTime()
if (Num < 0) then Num = 9 end
net.Start("Select") net.WriteUInt(Num,4) net.SendToServer()
surface.PlaySound("wintersurvival2/hud/itemequip.wav")
if (IsValid(Wep)) then
if (pl.Weapons and pl.Weapons[Num]) then Wep:SetWeaponHoldType(pl.Weapons[Num].Item.HoldType)
else Wep:SetWeaponHoldType("normal") end
end
return true
elseif (bind:find("slot")) then
Num = tonumber(string.sub(bind,5,5))
STi = CurTime()
if (Num < 0) then Num = 9 end
net.Start("Select") net.WriteUInt(Num,4) net.SendToServer()
surface.PlaySound("wintersurvival2/hud/itemequip.wav")
if (IsValid(Wep)) then
if (pl.Weapons and pl.Weapons[Num]) then Wep:SetWeaponHoldType(pl.Weapons[Num].Item.HoldType)
else Wep:SetWeaponHoldType("normal") end
end
return true
end
end
end)
function GetWeaponSlot()
return Num
end
function GetRecentSwapTime()
return STi
end
net.Receive("ReceiveSelect",function()
local pl = net.ReadEntity()
if (!IsValid(pl)) then return end
pl.Select = net.ReadUInt(4)
local wep = pl:GetActiveWeapon()
if (!IsValid(wep)) then return end
if (pl.Weapons and pl.Weapons[pl.Select] and pl.Weapons[pl.Select].Item and pl.Weapons[pl.Select].Item.HoldType) then
wep:SetWeaponHoldType(pl.Weapons[pl.Select].Item.HoldType)
else wep:SetWeaponHoldType("normal") end
end)
net.Receive("SetSlot",function()
local pl = net.ReadEntity()
if (!IsValid(pl)) then return end
if (!pl.Weapons) then pl.Weapons = {} end
local id = net.ReadUInt(5)
local na = net.ReadString()
local A = GetItemByName(na)
if (A) then pl.Weapons[id] = {Name = na,Item = A}
else pl.Weapons[id] = nil end
pl:EmitSound("wintersurvival2/hud/itemequip.wav")
end)
function RequestEquip(id,item)
net.Start("SetSlotReq")
net.WriteUInt(id,5)
net.WriteString(item)
net.SendToServer()
end
function RequestUnEquip(id)
net.Start("SetSlotReqUn")
net.WriteUInt(id,5)
net.SendToServer()
end
function EraseSlot(id)
net.Start("EraseSlot")
net.WriteUInt(id,5)
net.SendToServer()
end
else
util.AddNetworkString("Select")
util.AddNetworkString("ReceiveSelect")
util.AddNetworkString("SetSlot")
util.AddNetworkString("SetSlotReq")
util.AddNetworkString("SetSlotReqUn")
util.AddNetworkString("EraseSlot")
net.Receive("Select",function(siz,pl) pl.Select = net.ReadUInt(4) pl:UpdateSelection() end)
net.Receive("SetSlotReq",function(siz,pl) pl:SetWeaponSlot(net.ReadUInt(5),net.ReadString()) end)
net.Receive("SetSlotReqUn",function(siz,pl) pl:UnEquipWeaponSlot(net.ReadUInt(5)) end)
net.Receive("EraseSlot",function(siz,pl) pl:UnEquipWeaponSlot(net.ReadUInt(5),true) end)
function meta:UpdateSelection(pl)
if (self.Select) then
net.Start("ReceiveSelect")
net.WriteEntity(self)
net.WriteUInt(self.Select,4)
if (IsValid(pl)) then net.Send(pl)
else net.Broadcast() end
end
if (self:CanPlaceStructure()) then self:GhostRemove() end
end
function meta:SetWeaponSlot(id,item)
if (!self:HasItem(item)) then return end
if (!self.Weapons) then self.Weapons = {} end
self:RemoveItem(item,1)
local A = GetItemByName(item)
if (self.Weapons[id]) then self:AddItem(self.Weapons[id].Name,1) end
self.Weapons[id] = {Name = item,Item = A}
net.Start("SetSlot")
net.WriteEntity(self)
net.WriteUInt(id,5)
net.WriteString(item)
net.Broadcast()
end
function meta:UnEquipWeaponSlot(id,bErase)
if (!self.Weapons or !self.Weapons[id]) then return end
if (!bErase) then self:AddItem(self.Weapons[id].Name,1) end
self.Weapons[id] = nil
net.Start("SetSlot")
net.WriteEntity(self)
net.WriteUInt(id,5)
net.Broadcast()
end
end
function meta:GetSelectedWeapon()
return self.Select or 0
end
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