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authorAlexander Pickering <alexandermpickering@gmail.com>2018-11-02 13:25:06 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2018-11-02 13:25:06 -0400
commit18bb34f875eef728f90b93fe546d03364e3937b0 (patch)
treed01e713bfae1f3fd38e7180ebb67c25b7ea988e1 /gamemode/client/cl_legs.lua
parent81832da4f9a59fc271ce8982b948ec6688f43983 (diff)
downloadartery-18bb34f875eef728f90b93fe546d03364e3937b0.tar.gz
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Removed leg code
Leg visibility should be moved into another addon. Removed
Diffstat (limited to 'gamemode/client/cl_legs.lua')
-rw-r--r--gamemode/client/cl_legs.lua314
1 files changed, 0 insertions, 314 deletions
diff --git a/gamemode/client/cl_legs.lua b/gamemode/client/cl_legs.lua
deleted file mode 100644
index 0a8ce3a..0000000
--- a/gamemode/client/cl_legs.lua
+++ /dev/null
@@ -1,314 +0,0 @@
-do return end
-
---[[
- Made by Valkyrie
-
- http://facepunch.com/showthread.php?t=1227980&p=38680440&viewfull=1#post38680440
-
---]]
-
-local Legs = {}
-Legs.LegEnt = nil
-
-function ShouldDrawLegs()
- return IsValid( Legs.LegEnt ) and
- ( LocalPlayer():Alive() or ( LocalPlayer().IsGhosted and LocalPlayer():IsGhosted() ) ) and
- !Legs:CheckDrawVehicle() and
- GetViewEntity() == LocalPlayer() and
- !LocalPlayer():ShouldDrawLocalPlayer() and
- !LocalPlayer():GetObserverTarget() and
- !LocalPlayer().ShouldDisableLegs
-end
-
-function GetPlayerLegs( ply )
- return ply and ply != LocalPlayer() and ply or ( ShouldDrawLegs() and Legs.LegEnt or LocalPlayer() )
-end
-
-Legs.FixedModelNames = {
- ["models/humans/group01/female_06.mdl"] = "models/player/group01/female_06.mdl",
- ["models/humans/group01/female_01.mdl"] = "models/player/group01/female_01.mdl",
- ["models/alyx.mdl"] = "models/player/alyx.mdl",
- ["models/humans/group01/female_07.mdl"] = "models/player/group01/female_07.mdl",
- ["models/charple01.mdl"] = "models/player/charple01.mdl",
- ["models/humans/group01/female_04.mdl"] = "models/player/group01/female_04.mdl",
- ["models/humans/group03/female_06.mdl"] = "models/player/group03/female_06.mdl",
- ["models/gasmask.mdl"] = "models/player/gasmask.mdl",
- ["models/humans/group01/female_02.mdl"] = "models/player/group01/female_02.mdl",
- ["models/gman_high.mdl"] = "models/player/gman_high.mdl",
- ["models/humans/group03/male_07.mdl"] = "models/player/group03/male_07.mdl",
- ["models/humans/group03/female_03.mdl"] = "models/player/group03/female_03.mdl",
- ["models/police.mdl"] = "models/player/police.mdl",
- ["models/breen.mdl"] = "models/player/breen.mdl",
- ["models/humans/group01/male_01.mdl"] = "models/player/group01/male_01.mdl",
- ["models/zombie_soldier.mdl"] = "models/player/zombie_soldier.mdl",
- ["models/humans/group01/male_03.mdl"] = "models/player/group01/male_03.mdl",
- ["models/humans/group03/female_04.mdl"] = "models/player/group03/female_04.mdl",
- ["models/humans/group01/male_02.mdl"] = "models/player/group01/male_02.mdl",
- ["models/kleiner.mdl"] = "models/player/kleiner.mdl",
- ["models/humans/group03/female_01.mdl"] = "models/player/group03/female_01.mdl",
- ["models/humans/group01/male_09.mdl"] = "models/player/group01/male_09.mdl",
- ["models/humans/group03/male_04.mdl"] = "models/player/group03/male_04.mdl",
- ["models/player/urban.mbl"] = "models/player/urban.mdl",
- ["models/humans/group03/male_01.mdl"] = "models/player/group03/male_01.mdl",
- ["models/mossman.mdl"] = "models/player/mossman.mdl",
- ["models/humans/group01/male_06.mdl"] = "models/player/group01/male_06.mdl",
- ["models/humans/group03/female_02.mdl"] = "models/player/group03/female_02.mdl",
- ["models/humans/group01/male_07.mdl"] = "models/player/group01/male_07.mdl",
- ["models/humans/group01/female_03.mdl"] = "models/player/group01/female_03.mdl",
- ["models/humans/group01/male_08.mdl"] = "models/player/group01/male_08.mdl",
- ["models/humans/group01/male_04.mdl"] = "models/player/group01/male_04.mdl",
- ["models/humans/group03/female_07.mdl"] = "models/player/group03/female_07.mdl",
- ["models/humans/group03/male_02.mdl"] = "models/player/group03/male_02.mdl",
- ["models/humans/group03/male_06.mdl"] = "models/player/group03/male_06.mdl",
- ["models/barney.mdl"] = "models/player/barney.mdl",
- ["models/humans/group03/male_03.mdl"] = "models/player/group03/male_03.mdl",
- ["models/humans/group03/male_05.mdl"] = "models/player/group03/male_05.mdl",
- ["models/odessa.mdl"] = "models/player/odessa.mdl",
- ["models/humans/group03/male_09.mdl"] = "models/player/group03/male_09.mdl",
- ["models/humans/group01/male_05.mdl"] = "models/player/group01/male_05.mdl",
- ["models/humans/group03/male_08.mdl"] = "models/player/group03/male_08.mdl",
- ["models/monk.mdl"] = "models/player/monk.mdl",
- ["models/eli.mdl"] = "models/player/eli.mdl",
-}
-
-function Legs:FixModelName( mdl )
- mdl = mdl:lower()
- return self.FixedModelNames[ mdl ] or mdl
-end
-
-function Legs:SetUp()
- self.LegEnt = ClientsideModel( Legs:FixModelName( LocalPlayer():GetModel() ), RENDER_GROUP_OPAQUE_ENTITY )
- self.LegEnt:SetNoDraw( true )
- self.LegEnt:SetSkin( LocalPlayer():GetSkin() )
- self.LegEnt:SetMaterial( LocalPlayer():GetMaterial() )
- self.LegEnt.LastTick = 0
-end
-
-
-Legs.PlaybackRate = 1
-Legs.Sequence = nil
-Legs.Velocity = 0
-Legs.OldWeapon = nil
-Legs.HoldType = nil
-
-Legs.BoneHoldTypes = { ["none"] = {
- "ValveBiped.Bip01_Head1",
- "ValveBiped.Bip01_Neck1",
- "ValveBiped.Bip01_Spine4",
- "ValveBiped.Bip01_Spine2",
- },
- ["default"] = {
- "ValveBiped.Bip01_Head1",
- "ValveBiped.Bip01_Neck1",
- "ValveBiped.Bip01_Spine4",
- "ValveBiped.Bip01_Spine2",
- "ValveBiped.Bip01_L_Hand",
- "ValveBiped.Bip01_L_Forearm",
- "ValveBiped.Bip01_L_Upperarm",
- "ValveBiped.Bip01_L_Clavicle",
- "ValveBiped.Bip01_R_Hand",
- "ValveBiped.Bip01_R_Forearm",
- "ValveBiped.Bip01_R_Upperarm",
- "ValveBiped.Bip01_R_Clavicle",
- "ValveBiped.Bip01_L_Finger4",
- "ValveBiped.Bip01_L_Finger41",
- "ValveBiped.Bip01_L_Finger42",
- "ValveBiped.Bip01_L_Finger3",
- "ValveBiped.Bip01_L_Finger31",
- "ValveBiped.Bip01_L_Finger32",
- "ValveBiped.Bip01_L_Finger2",
- "ValveBiped.Bip01_L_Finger21",
- "ValveBiped.Bip01_L_Finger22",
- "ValveBiped.Bip01_L_Finger1",
- "ValveBiped.Bip01_L_Finger11",
- "ValveBiped.Bip01_L_Finger12",
- "ValveBiped.Bip01_L_Finger0",
- "ValveBiped.Bip01_L_Finger01",
- "ValveBiped.Bip01_L_Finger02",
- "ValveBiped.Bip01_R_Finger4",
- "ValveBiped.Bip01_R_Finger41",
- "ValveBiped.Bip01_R_Finger42",
- "ValveBiped.Bip01_R_Finger3",
- "ValveBiped.Bip01_R_Finger31",
- "ValveBiped.Bip01_R_Finger32",
- "ValveBiped.Bip01_R_Finger2",
- "ValveBiped.Bip01_R_Finger21",
- "ValveBiped.Bip01_R_Finger22",
- "ValveBiped.Bip01_R_Finger1",
- "ValveBiped.Bip01_R_Finger11",
- "ValveBiped.Bip01_R_Finger12",
- "ValveBiped.Bip01_R_Finger0",
- "ValveBiped.Bip01_R_Finger01",
- "ValveBiped.Bip01_R_Finger02"
- },
- ["vehicle"] = {
- "ValveBiped.Bip01_Head1",
- "ValveBiped.Bip01_Neck1",
- "ValveBiped.Bip01_Spine4",
- "ValveBiped.Bip01_Spine2",
- }
- }
-
-Legs.BonesToRemove = {}
-Legs.BoneMatrix = nil
-
-function Legs:WeaponChanged( weap )
- if IsValid( self.LegEnt ) then
- if IsValid( weap ) then
- self.HoldType = weap:GetHoldType()
- else
- self.HoldType = "none"
- end
-
- for boneId = 0, self.LegEnt:GetBoneCount() do
- self.LegEnt:ManipulateBoneScale(boneId, Vector(1,1,1))
- self.LegEnt:ManipulateBonePosition(boneId, Vector(0,0,0))
- end
-
- Legs.BonesToRemove = {
- "ValveBiped.Bip01_Head1"
- }
- if !LocalPlayer():InVehicle() then
- Legs.BonesToRemove = Legs.BoneHoldTypes[ Legs.HoldType ] or Legs.BoneHoldTypes[ "default" ]
- else
- Legs.BonesToRemove = Legs.BoneHoldTypes[ "vehicle" ]
- end
- for _, v in pairs( Legs.BonesToRemove ) do
- local boneId = self.LegEnt:LookupBone(v)
- if boneId then
- self.LegEnt:ManipulateBoneScale(boneId, vector_origin)
- self.LegEnt:ManipulateBonePosition(boneId, Vector(-10,-10,0))
- end
- end
- end
-end
-
-Legs.BreathScale = 0.5
-Legs.NextBreath = 0
-
-function Legs:Think( maxseqgroundspeed )
- if IsValid( self.LegEnt ) then
- if LocalPlayer():GetActiveWeapon() != self.OldWeapon then
- self.OldWeapon = LocalPlayer():GetActiveWeapon()
- self:WeaponChanged( self.OldWeapon )
- end
-
- if self.LegEnt:GetModel() != self:FixModelName( LocalPlayer():GetModel() ) then
- self.LegEnt:SetModel( self:FixModelName( LocalPlayer():GetModel() ) )
- end
-
- self.LegEnt:SetMaterial( LocalPlayer():GetMaterial() )
- self.LegEnt:SetSkin( LocalPlayer():GetSkin() )
-
- self.Velocity = LocalPlayer():GetVelocity():Length2D()
-
- self.PlaybackRate = 1
-
- if self.Velocity > 0.5 then
- if maxseqgroundspeed < 0.001 then
- self.PlaybackRate = 0.01
- else
- self.PlaybackRate = self.Velocity / maxseqgroundspeed
- self.PlaybackRate = math.Clamp( self.PlaybackRate, 0.01, 10 )
- end
- end
-
- self.LegEnt:SetPlaybackRate( self.PlaybackRate )
-
- self.Sequence = LocalPlayer():GetSequence()
-
- if ( self.LegEnt.Anim != self.Sequence ) then
- self.LegEnt.Anim = self.Sequence
- self.LegEnt:ResetSequence( self.Sequence )
- end
-
- self.LegEnt:FrameAdvance( CurTime() - self.LegEnt.LastTick )
- self.LegEnt.LastTick = CurTime()
-
- Legs.BreathScale = sharpeye and sharpeye.GetStamina and math.Clamp( math.floor( sharpeye.GetStamina() * 5 * 10 ) / 10, 0.5, 5 ) or 0.5
-
- if Legs.NextBreath <= CurTime() then
- Legs.NextBreath = CurTime() + 1.95 / Legs.BreathScale
- self.LegEnt:SetPoseParameter( "breathing", Legs.BreathScale )
- end
-
- self.LegEnt:SetPoseParameter( "move_x", ( LocalPlayer():GetPoseParameter( "move_x" ) * 2 ) - 1 )
- self.LegEnt:SetPoseParameter( "move_y", ( LocalPlayer():GetPoseParameter( "move_y" ) * 2 ) - 1 )
- self.LegEnt:SetPoseParameter( "move_yaw", ( LocalPlayer():GetPoseParameter( "move_yaw" ) * 360 ) - 180 )
- self.LegEnt:SetPoseParameter( "body_yaw", ( LocalPlayer():GetPoseParameter( "body_yaw" ) * 180 ) - 90 )
- self.LegEnt:SetPoseParameter( "spine_yaw",( LocalPlayer():GetPoseParameter( "spine_yaw" ) * 180 ) - 90 )
-
- if ( LocalPlayer():InVehicle() ) then
- self.LegEnt:SetColor( color_transparent )
- self.LegEnt:SetPoseParameter( "vehicle_steer", ( LocalPlayer():GetVehicle():GetPoseParameter( "vehicle_steer" ) * 2 ) - 1 )
- end
- end
-end
-
-hook.Add( "UpdateAnimation", "Legs:UpdateAnimation", function( ply, velocity, maxseqgroundspeed )
- if ply == LocalPlayer() then
- if IsValid( Legs.LegEnt ) then
- Legs:Think( maxseqgroundspeed )
- else
- Legs:SetUp()
- end
- end
-end )
-
-Legs.RenderAngle = nil
-Legs.BiaisAngle = nil
-Legs.RadAngle = nil
-Legs.RenderPos = nil
-Legs.RenderColor = {}
-Legs.ClipVector = vector_up * -1
-Legs.ForwardOffset = -24
-
-function Legs:CheckDrawVehicle()
- return LocalPlayer():InVehicle()
-end
-
-hook.Add( "RenderScreenspaceEffects", "Legs:Render", function()
- cam.Start3D( EyePos(), EyeAngles() )
- if ShouldDrawLegs() then
-
- Legs.RenderPos = LocalPlayer():GetPos()
- if LocalPlayer():InVehicle() then
- Legs.RenderAngle = LocalPlayer():GetVehicle():GetAngles()
- Legs.RenderAngle:RotateAroundAxis( Legs.RenderAngle:Up(), 90 )
- else
- Legs.BiaisAngles = sharpeye_focus and sharpeye_focus.GetBiaisViewAngles and sharpeye_focus:GetBiaisViewAngles() or LocalPlayer():EyeAngles()
- Legs.RenderAngle = Angle( 0, Legs.BiaisAngles.y, 0 )
- Legs.RadAngle = math.rad( Legs.BiaisAngles.y )
- Legs.ForwardOffset = -22
- Legs.RenderPos.x = Legs.RenderPos.x + math.cos( Legs.RadAngle ) * Legs.ForwardOffset
- Legs.RenderPos.y = Legs.RenderPos.y + math.sin( Legs.RadAngle ) * Legs.ForwardOffset
-
- if LocalPlayer():GetGroundEntity() == NULL then
- Legs.RenderPos.z = Legs.RenderPos.z + 8
- if LocalPlayer():KeyDown( IN_DUCK ) then
- Legs.RenderPos.z = Legs.RenderPos.z - 28
- end
- end
- end
-
- Legs.RenderColor = LocalPlayer():GetColor()
-
- local bEnabled = render.EnableClipping( true )
- render.PushCustomClipPlane( Legs.ClipVector, Legs.ClipVector:Dot( EyePos() ) )
- render.SetColorModulation( Legs.RenderColor.r / 255, Legs.RenderColor.g / 255, Legs.RenderColor.b / 255 )
- render.SetBlend( Legs.RenderColor.a / 255 )
- hook.Call( "PreLegsDraw", GAMEMODE, Legs.LegEnt )
- Legs.LegEnt:SetRenderOrigin( Legs.RenderPos )
- Legs.LegEnt:SetRenderAngles( Legs.RenderAngle )
- Legs.LegEnt:SetupBones()
- Legs.LegEnt:DrawModel()
- Legs.LegEnt:SetRenderOrigin()
- Legs.LegEnt:SetRenderAngles()
- hook.Call( "PostLegsDraw", GAMEMODE, Legs.LegEnt )
- render.SetBlend( 1 )
- render.SetColorModulation( 1, 1, 1 )
- render.PopCustomClipPlane()
- render.EnableClipping( bEnabled )
- end
- cam.End3D()
-end )