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authorAlexander Pickering <alexandermpickering@gmail.com>2018-03-25 12:58:22 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2018-03-25 12:58:22 -0400
commit025ef8554016a2647f31244cf6413d80dba91847 (patch)
tree32280de04737bf4a90f96cfe3120c3fd10a06a76 /gamemode/client
parent563f3e3960221fd9144e9adbde53c09392f772dd (diff)
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Fix #3
Allows pacs that have been loaded on join to be removed Also loads player data much sooner after the player spawns in.
Diffstat (limited to 'gamemode/client')
-rw-r--r--gamemode/client/cl_inventory.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua
index 1e8fed8..f0c4d07 100644
--- a/gamemode/client/cl_inventory.lua
+++ b/gamemode/client/cl_inventory.lua
@@ -118,6 +118,7 @@ function inv.ShowInventory()
local froment = panels[1].info.owner
local fromid = panels[1].info.id
local frompos = panels[1].info.pos
+ assert(froment:IsValid(), "Tried to drop an item from an entity that isn't valid!")
itm.DropItem(froment,fromid,frompos)
end,{})
end