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authorAlexander Pickering <alexandermpickering@gmail.com>2017-11-06 23:19:21 -0500
committerAlexander Pickering <alexandermpickering@gmail.com>2017-11-06 23:19:21 -0500
commitd7ebd5808e28d3d309eb28b36becfc758bec5a2f (patch)
tree172056c199f5c84c2fb6c621daf7a6e6c150c485 /gamemode/core/clienteffects/sh_effects.lua
parentb9c323a705caa324cebfea994cf7b69294f9eebe (diff)
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Added client effect library
Simple way to register and call client effects
Diffstat (limited to 'gamemode/core/clienteffects/sh_effects.lua')
-rw-r--r--gamemode/core/clienteffects/sh_effects.lua10
1 files changed, 0 insertions, 10 deletions
diff --git a/gamemode/core/clienteffects/sh_effects.lua b/gamemode/core/clienteffects/sh_effects.lua
deleted file mode 100644
index 70f3a79..0000000
--- a/gamemode/core/clienteffects/sh_effects.lua
+++ /dev/null
@@ -1,10 +0,0 @@
-ART = ART or {}
-
-ART.screen_effect_ids = {
- "weapon_blocked"
-}
-
-ART.screen_effect_names = {}
-for k,v in pairs(ART.screen_effect_ids) do
- ART.screen_effect_names[v] = k
-end