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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-11 14:20:00 -0500 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-11 14:20:00 -0500 |
| commit | 93568fcb09f3e971c50ca10da9b57eccc754cbe6 (patch) | |
| tree | 63a353d1436f199e08fe17a527c55e879ec75077 /gamemode/core/database | |
| parent | 2252904b8147419c551ad2653a20627281d0531f (diff) | |
| download | artery-93568fcb09f3e971c50ca10da9b57eccc754cbe6.tar.gz artery-93568fcb09f3e971c50ca10da9b57eccc754cbe6.tar.bz2 artery-93568fcb09f3e971c50ca10da9b57eccc754cbe6.zip | |
Removed most of the debug print statements in the core
Also did some other stuff I guess
Diffstat (limited to 'gamemode/core/database')
| -rw-r--r-- | gamemode/core/database/sv_queries.lua | 6 | ||||
| -rw-r--r-- | gamemode/core/database/sv_setup.lua | 11 |
2 files changed, 0 insertions, 17 deletions
diff --git a/gamemode/core/database/sv_queries.lua b/gamemode/core/database/sv_queries.lua index 3c5f309..4d659b2 100644 --- a/gamemode/core/database/sv_queries.lua +++ b/gamemode/core/database/sv_queries.lua @@ -41,18 +41,12 @@ function q.deserialize_player(ply,str) log.error("Failed to deserialize player " .. ply:Nick() .. "\n" .. str) end local invs = tbl.inventories - print("Inventories was", invs) - PrintTable(invs) for k,v in pairs(invs) do - print("Giveing inventory",v[1],v[2]) track.GiveInventoryWithData(ply,v[1],v[2]) - print("Gave inventory ", v[1]) end ply.data.skills = tbl.skills or {} ply.data.quests = tbl.quests or {} ply.data.credits = tbl.credits or 100 - print("After deserializeing player, their .data is",ply.data) - PrintTable(ply.data) track.SendPlayerData(ply) end diff --git a/gamemode/core/database/sv_setup.lua b/gamemode/core/database/sv_setup.lua index 3fa1823..c98a8e4 100644 --- a/gamemode/core/database/sv_setup.lua +++ b/gamemode/core/database/sv_setup.lua @@ -58,19 +58,14 @@ function sql.GetPlayerData(ply) local s64 = ply:SteamID64() local q_str = q.s_fmt(fetch_player_query,s64) local q_suc = function(res,li) - print("Got player's data:",res,type(res)) if res == nil then - print("Was nil, createing player data") sql.CreatePlayerTable(ply) else - PrintTable(res) assert(#res == 1,"Not unique!") local meta = res[1].MetaData local plyd = res[1].PlayerData local mtbl = util.JSONToTable(meta) - print("About to check if we are on the right server") if mtbl.lastserver ~= game.GetIPAddress() then - print("Connecting player to ", mtbl.lastserver, " was on ", game.GetIPAddress()) --ply:ConCommand("connect " .. mtbl.lastserver) net.Start("art_sendtoserver") net.WriteString(mtbl.lastserver) @@ -106,14 +101,8 @@ function sql.CreatePlayerTable(ply) --print("steamid was", s64) local plytbl = data.newdata() local plymet = data.newmeta() - print("creating player, before uttj, plytbl is") - PrintTable(plytbl) local plydata =util.TableToJSON(plytbl) - print("after, plydata is") - print(plydata) local metdata = util.TableToJSON(plymet) - print("plydata", plydata) - print("metdata", metdata) local q_str = q.s_fmt(create_player_query,s64,plydata,metdata) local q_suc = function(res,li) --print("Inserted new player",ply) |
