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authorAlexander Pickering <alexandermpickering@gmail.com>2018-03-25 12:58:22 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2018-03-25 12:58:22 -0400
commit025ef8554016a2647f31244cf6413d80dba91847 (patch)
tree32280de04737bf4a90f96cfe3120c3fd10a06a76 /gamemode/core/inventory/common
parent563f3e3960221fd9144e9adbde53c09392f772dd (diff)
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Fix #3
Allows pacs that have been loaded on join to be removed Also loads player data much sooner after the player spawns in.
Diffstat (limited to 'gamemode/core/inventory/common')
-rw-r--r--gamemode/core/inventory/common/items.lua2
1 files changed, 2 insertions, 0 deletions
diff --git a/gamemode/core/inventory/common/items.lua b/gamemode/core/inventory/common/items.lua
index 0a32f27..65d8e4a 100644
--- a/gamemode/core/inventory/common/items.lua
+++ b/gamemode/core/inventory/common/items.lua
@@ -3,6 +3,7 @@
--@shared items.lua
--@alias items
+local log = nrequire("log.lua")
local items = {}
-- local function drop_provided(ent,invid,frompos)
@@ -28,6 +29,7 @@ function items.DropItem(ent_or_tbl,invid,frompos)
end
]]
assert(CLIENT,"requested to drop an item when we are not the client!")
+ log.debug("Drop item was requested, ent_or_tbl is" .. tostring(ent_or_tbl))
net.Start("art_RequestInvDrop")
net.WriteEntity(ent_or_tbl)
net.WriteUInt(invid,32)