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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-24 20:32:34 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-24 20:32:34 -0400 |
| commit | 233e478e40d72a091f70f18dc6846066a4f52016 (patch) | |
| tree | cf34be714088889731736c81bd44e198c792625a /gamemode/core/npc | |
| parent | 61bc16dae5a1b61bcd237d9f0be36125829d95b1 (diff) | |
| download | artery-233e478e40d72a091f70f18dc6846066a4f52016.tar.gz artery-233e478e40d72a091f70f18dc6846066a4f52016.tar.bz2 artery-233e478e40d72a091f70f18dc6846066a4f52016.zip | |
Fix all linter warnings
Diffstat (limited to 'gamemode/core/npc')
| -rw-r--r-- | gamemode/core/npc/cl_npcmap.lua | 124 | ||||
| -rw-r--r-- | gamemode/core/npc/cl_shop.lua | 2 | ||||
| -rw-r--r-- | gamemode/core/npc/sv_huntingspawner.lua | 20 | ||||
| -rw-r--r-- | gamemode/core/npc/sv_npcsystem.lua | 24 | ||||
| -rw-r--r-- | gamemode/core/npc/sv_shop.lua | 18 |
5 files changed, 98 insertions, 90 deletions
diff --git a/gamemode/core/npc/cl_npcmap.lua b/gamemode/core/npc/cl_npcmap.lua index ea7293e..ddbd3cd 100644 --- a/gamemode/core/npc/cl_npcmap.lua +++ b/gamemode/core/npc/cl_npcmap.lua @@ -17,11 +17,11 @@ local mapicons = --[[mapicons or]] { ["global"] = { ["isleaf"] = false, ["border"] = { {-10000,-10000}, - {-10000,10000}, - {10000,10000}, - {10000,-10000} - }, - } + {-10000,10000}, + {10000,10000}, + {10000,-10000} + }, +} } hook.Add( "HUDPaint", "paintsprites", function() @@ -56,29 +56,37 @@ end ) hook.Add("Initialize","loadmapicons",function() LocalPlayer().MapIcons = LocalPlayer().MapIcons or {} local mapname = game.GetMap() - if not file.Exists("artery/client/"..mapname,"DATA") then - file.CreateDir("artery/client/"..mapname) + if not file.Exists("artery/client/" .. mapname,"DATA") then + file.CreateDir("artery/client/" .. mapname) end - local mapiconstxt = file.Read("artery/client/"..mapname.."/known.txt") - if not mapiconstxt then return end --File does not exist! + local mapiconstxt = file.Read("artery/client/" .. mapname .. "/known.txt") + if not mapiconstxt then return end --File does not exist! for k,v in pairs(string.Explode("\r?\n",mapiconstxt,true)) do local isleaf = tobool(v[1]) local ttbl = string.Explode(",",v) - if isleaf then - local subarea = ttbl[2] - local material = ttbl[3] - local pos = Vector(ttbl[4],ttbl[5],ttbl[6]) - else - local name = v[2] + if not isleaf then + --local name = v[2] local boundry = {} for i = 3, #ttbl, 3 do - boundry[#boundry+1] = ttbl[i],ttbl[i + 1],ttbl[i + 2] + boundry[#boundry + 1] = ttbl[i],ttbl[i + 1],ttbl[i + 2] end end + -- if isleaf then + -- local subarea = ttbl[2] + -- local material = ttbl[3] + -- local pos = Vector(ttbl[4],ttbl[5],ttbl[6]) + -- else + -- local name = v[2] + -- local boundry = {} + -- for i = 3, #ttbl, 3 do + -- boundry[#boundry+1] = ttbl[i],ttbl[i + 1],ttbl[i + 2] + -- end + -- end end end) + --When the player disconnects (or changes levels) save the npcmap --Add an icon to the map @@ -86,19 +94,21 @@ local function addmapicon(material, subarea, position) print("adding map icon, material:",material,"subarea:",subarea,"bordertbl:",bordertbl) print("mat",material,"subarea",subarea,"position",position) local parts = string.Explode(":",subarea) - print("parts:",parts) - PrintTable(parts) + -- print("parts:",parts) + -- PrintTable(parts) local cursor = mapicons for k,v in pairs(parts) do - print("Traverseing down tree:",k,v) - print("cursor was") - PrintTable(cursor) - if cursor[v] == nil then cursor[v] = {} end + -- print("Traverseing down tree:",k,v) + -- print("cursor was") + -- PrintTable(cursor) + if cursor[v] == nil then + cursor[v] = {} + end cursor = cursor[v] - print("cursor is") - PrintTable(cursor) + -- print("cursor is") + -- PrintTable(cursor) end - if cursor.isleaf and v.pos == position then return end + if cursor.isleaf and cursor.pos == position then return end cursor.icons = cursor.icons or {} for k,v in pairs(cursor.icons) do if v.pos == position then return end --This position already has an icon! @@ -111,37 +121,37 @@ local function addmapicon(material, subarea, position) assert(type(cursor) == "table","Attempted to add subarea that dosen't exist:" .. subarea) end -local function addmaparea(material, subarea, bordertbl) - print("adding map area, material:",material,"subarea:",subarea,"bordertbl:",bordertbl) - local parts = string.Explode(":",subarea) - print("parts:",parts) - PrintTable(parts) - local cursor = mapicons - if #parts > 1 then - for k,v in pairs(parts) do - print("Traverseing down tree:",k,v) - cursor = cursor[v] - end - end - - print("Cursor is",cursor) - if cursor ~= nil then - cursor[subarea] = { - ["isleaf"] = false, - ["material"] = "", - ["border"] = bordertbl, - ["subparts"] = {} - } - else - print("Error, cursor was nil!") - end -end +-- local function addmaparea(material, subarea, bordertbl) +-- print("adding map area, material:",material,"subarea:",subarea,"bordertbl:",bordertbl) +-- local parts = string.Explode(":",subarea) +-- print("parts:",parts) +-- PrintTable(parts) +-- local cursor = mapicons +-- if #parts > 1 then +-- for k,v in pairs(parts) do +-- print("Traverseing down tree:",k,v) +-- cursor = cursor[v] +-- end +-- end +-- +-- print("Cursor is",cursor) +-- if cursor ~= nil then +-- cursor[subarea] = { +-- ["isleaf"] = false, +-- ["material"] = "", +-- ["border"] = bordertbl, +-- ["subparts"] = {} +-- } +-- else +-- print("Error, cursor was nil!") +-- end +-- end --[[ addmaparea("","global",{ - {-10000,-10000}, - {-10000,10000}, - {10000,10000}, - {10000,-10000} +{-10000,-10000}, +{-10000,10000}, +{10000,10000}, +{10000,-10000} }) ]] @@ -157,7 +167,7 @@ end) net.Receive("addmaparea",function() print("got receive for map area") - local matstr = net.ReadString() - local subarea = net.ReadString() - local boarders = net.ReadTable() + -- local matstr = net.ReadString() + -- local subarea = net.ReadString() + -- local boarders = net.ReadTable() end) diff --git a/gamemode/core/npc/cl_shop.lua b/gamemode/core/npc/cl_shop.lua index c2c71bc..de8ec23 100644 --- a/gamemode/core/npc/cl_shop.lua +++ b/gamemode/core/npc/cl_shop.lua @@ -61,7 +61,7 @@ local function DrawShopItemOnDPanel(dp,itemtbl,cost) end end end - + local buybutton = vgui.Create("DButton",dp) buybutton:Dock(RIGHT) buybutton:SetText("Buy\n(" .. cost .. ")") diff --git a/gamemode/core/npc/sv_huntingspawner.lua b/gamemode/core/npc/sv_huntingspawner.lua index d13ec36..f6bf827 100644 --- a/gamemode/core/npc/sv_huntingspawner.lua +++ b/gamemode/core/npc/sv_huntingspawner.lua @@ -4,10 +4,9 @@ local track = nrequire("core/inventory/sv_invtracker.lua") local itm = nrequire("core/inventory/item.lua") local o = {} -local playerhunted = {} local huntablenodes = {} function o.CreateSpawnNode(tbl) - huntablenodes[#huntablenodes+1] = tbl + huntablenodes[#huntablenodes + 1] = tbl local e = ents.Create("info_huntablespawn") e:SetPos(tbl.Position) e:Spawn() @@ -33,13 +32,13 @@ local function SpawnMonsterFor(ply,zone) break end end - + if npctype == nil then print(ply,"got lucky this time...") return end --print("I will spawn a ",npctype,"to attack ",ply,"!") - + --Find a place for the npc to spawn that's out of sight! local potentialspots = ents.FindInSphere( ply:GetPos(), 4000 ) for k,v in pairs(potentialspots) do @@ -54,17 +53,17 @@ local function SpawnMonsterFor(ply,zone) }) if tr.Hit and tr.Entity == ply then potentialspots[k] = nil - print("Player could see this point") + --print("Player could see this point") end end end - + local a = {} - for k,v in pairs(potentialspots) do a[#a+1] = v end - + for k,v in pairs(potentialspots) do a[#a + 1] = v end + --Choose a random spot! local spawnpos = a[math.random(1,#a)] - + --print("I want to spawn a monster at", spawnpos) if spawnpos == nil then --print("Couldn't find a spot to spawn an NPC around",ply,"at",ply:GetPos(),"make sure there are enough info_huntablespawn entities around in little corners and stuff") @@ -108,12 +107,11 @@ hook.Add("OnNPCKilled","droplootforexnpcs",function(npc,attacker,inflictor) local rng = math.random(0, 100) local itemname = v[1] local itemchance = v[2] - local heightoffset = 10 if rng < itemchance then local drop = itm.GetItemByName(itemname) print("Createing a drop of",drop) - track.CreateDroppedItem(drop, npc:GetPos()+Vector(math.random(20),math.random(20),20)) + track.CreateDroppedItem(drop, npc:GetPos() + Vector(math.random(20),math.random(20),20)) end end end) diff --git a/gamemode/core/npc/sv_npcsystem.lua b/gamemode/core/npc/sv_npcsystem.lua index 1051c64..d5182d7 100644 --- a/gamemode/core/npc/sv_npcsystem.lua +++ b/gamemode/core/npc/sv_npcsystem.lua @@ -68,18 +68,18 @@ for k, v in pairs(removeents) do end local function ExecuteOnFolder(dir, recursive, func) - local path = "" - local fpath = table.concat({path,dir,"/*"}) - local files, directories = file.Find(fpath,"DATA") - for k,v in pairs(files) do - local callpath = table.concat({path,dir,"/",v}) - func(callpath) - end - if not recursive then return end - for k,v in pairs(directories) do - local npath = table.concat({dir,"/",v}) - ExecuteOnFolder(npath,true,func) - end + local path = "" + local fpath = table.concat({path,dir,"/*"}) + local files, directories = file.Find(fpath,"DATA") + for k,v in pairs(files) do + local callpath = table.concat({path,dir,"/",v}) + func(callpath) + end + if not recursive then return end + for k,v in pairs(directories) do + local npath = table.concat({dir,"/",v}) + ExecuteOnFolder(npath,true,func) + end end local function loadMap() diff --git a/gamemode/core/npc/sv_shop.lua b/gamemode/core/npc/sv_shop.lua index 2825996..c0e2153 100644 --- a/gamemode/core/npc/sv_shop.lua +++ b/gamemode/core/npc/sv_shop.lua @@ -36,20 +36,20 @@ end net.Receive("art_buyitem",function(len,ply) local itemname = net.ReadString() - + --Find the shop near the player local es = ents.FindInSphere(ply:GetPos(),500) - local shop + local tshop for k,v in pairs(es) do if IsValid(v) and v:GetClass() == "npc_shop" then - shop = v + tshop = v break end end - print("Shop was", shop) - print("Items:", shop.shopitems) - PrintTable(shop.shopitems) - + print("Shop was", tshop) + print("Items:", tshop.shopitems) + PrintTable(tshop.shopitems) + --Find the price of the item we want to buy local price for k,v in pairs(shop.shopitems) do @@ -58,9 +58,9 @@ net.Receive("art_buyitem",function(len,ply) break end end - + --Make sure we have enough credits to buy it - if ply:GetCredits() < price then + if ply:GetCredits() < price then print(ply, " didn't have enough credits to buy a ", itemname, "(" .. price .. ")") else xpcall(function() |
