diff options
| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-01-08 22:28:08 -0500 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-01-08 22:28:08 -0500 |
| commit | 98e0462e4f6b13ff26af5211409352d45dd9453e (patch) | |
| tree | fbff14dc9a0fffdda409d9989f2e34cd4bb265f6 /gamemode/core/npcmap | |
| parent | 4879eb1d78520ce0ac9b0bb0ef5244cf65ad7c99 (diff) | |
| download | artery-98e0462e4f6b13ff26af5211409352d45dd9453e.tar.gz artery-98e0462e4f6b13ff26af5211409352d45dd9453e.tar.bz2 artery-98e0462e4f6b13ff26af5211409352d45dd9453e.zip | |
Add a ton of icons, more work on refactoring
Diffstat (limited to 'gamemode/core/npcmap')
| -rw-r--r-- | gamemode/core/npcmap/cl_npcmap.lua | 162 | ||||
| -rw-r--r-- | gamemode/core/npcmap/sv_npcmap.lua | 22 |
2 files changed, 0 insertions, 184 deletions
diff --git a/gamemode/core/npcmap/cl_npcmap.lua b/gamemode/core/npcmap/cl_npcmap.lua deleted file mode 100644 index 5a9de7e..0000000 --- a/gamemode/core/npcmap/cl_npcmap.lua +++ /dev/null @@ -1,162 +0,0 @@ - ---local tblf = include("/../gamemodes/artery/gamemode/utility/mapfuncs.lua") -print("Hello from cl_ncpmap in core") -local drawmap = false -hook.Add( "ScoreboardShow", "ShowNPCMap", function() - print("Showing npc map") - drawmap = true - return true -end ) -hook.Add( "ScoreboardHide", "ShowNPCMap", function() - print("Hiding npc map") - drawmap = false -end ) -local white = Color( 255, 255, 255, 255 ) - -local mapicons = --[[mapicons or]] { - ["global"] = { - ["isleaf"] = false, - ["border"] = { {-10000,-10000}, - {-10000,10000}, - {10000,10000}, - {10000,-10000} - }, - } -} - -hook.Add( "HUDPaint", "paintsprites", function() - local function drawsubarea(node) - print("drawing") - PrintTable(node) - if node.isleaf then - render.SetMaterial( node.material ) - render.DrawSprite( node.pos, 64, 64, white ) - print("Actually drawing") - PrintTable(node) - else - if not node.icons then - print("found area without any icons!") - for k,v in pairs(node) do print(k,":",v) end - end - for k,v in pairs(node.icons or {}) do - drawsubarea(v) - end - end - end - if drawmap then - print("starting this draw") - cam.Start3D() - drawsubarea(mapicons["global"]) - cam.End3D() - print("done with this draw") - end -end ) - ---When the player loads in, load the npcmap for this map -hook.Add("Initialize","loadmapicons",function() - LocalPlayer().MapIcons = LocalPlayer().MapIcons or {} - local mapname = game.GetMap() - if not file.Exists("artery/client/"..mapname,"DATA") then - file.CreateDir("artery/client/"..mapname) - end - - local mapiconstxt = file.Read("artery/client/"..mapname.."/known.txt") - for k,v in pairs(string.Explode("\r?\n",mapiconstxt,true)) do - local isleaf = tobool(v[1]) - local ttbl = string.Explode(",",v) - if isleaf then - local subarea = ttbl[2] - local material = ttbl[3] - local pos = Vector(ttbl[4],ttbl[5],ttbl[6]) - else - local name = v[2] - local boundry = {} - for i = 3, #ttbl, 3 do - boundry[#boundry+1] = ttbl[i],ttbl[i + 1],ttbl[i + 2] - end - end - end -end) - ---When the player disconnects (or changes levels) save the npcmap - ---Add an icon to the map -local function addmapicon(material, subarea, position) - print("adding map icon, material:",material,"subarea:",subarea,"bordertbl:",bordertbl) - print("mat",material,"subarea",subarea,"position",position) - local parts = string.Explode(":",subarea) - print("parts:",parts) - PrintTable(parts) - local cursor = mapicons - for k,v in pairs(parts) do - print("Traverseing down tree:",k,v) - print("cursor was") - PrintTable(cursor) - if cursor[v] == nil then cursor[v] = {} end - cursor = cursor[v] - print("cursor is") - PrintTable(cursor) - end - if cursor.isleaf and v.pos == position then return end - cursor.icons = cursor.icons or {} - for k,v in pairs(cursor.icons) do - if v.pos == position then return end --This position already has an icon! - end - table.insert(cursor.icons,{ - ["isleaf"] = true, - ["material"] = Material(material), - ["pos"] = position, - }) - assert(type(cursor) == "table","Attempted to add subarea that dosen't exist:" .. subarea) -end - -local function addmaparea(material, subarea, bordertbl) - print("adding map area, material:",material,"subarea:",subarea,"bordertbl:",bordertbl) - local parts = string.Explode(":",subarea) - print("parts:",parts) - PrintTable(parts) - local cursor = mapicons - if #parts > 1 then - for k,v in pairs(parts) do - print("Traverseing down tree:",k,v) - cursor = cursor[v] - end - end - - print("Cursor is",cursor) - if cursor ~= nil then - cursor[subarea] = { - ["isleaf"] = false, - ["material"] = "", - ["border"] = bordertbl, - ["subparts"] = {} - } - else - print("Error, cursor was nil!") - end -end ---[[ -addmaparea("","global",{ - {-10000,-10000}, - {-10000,10000}, - {10000,10000}, - {10000,-10000} -}) -]] - -net.Receive("addmapicon",function() - print("got recieve for map icon") - local matstr = net.ReadString() - local subarea = net.ReadString() - local matpos = net.ReadVector() - addmapicon(matstr,subarea,matpos) - print("MapIcons is now") - PrintTable(mapicons) -end) - -net.Receive("addmaparea",function() - print("got receive for map area") - local matstr = net.ReadString() - local subarea = net.ReadString() - local boarders = net.ReadTable() -end) diff --git a/gamemode/core/npcmap/sv_npcmap.lua b/gamemode/core/npcmap/sv_npcmap.lua deleted file mode 100644 index 8368484..0000000 --- a/gamemode/core/npcmap/sv_npcmap.lua +++ /dev/null @@ -1,22 +0,0 @@ -if CLIENT then error("You're not supposed to be here!") end -local pmeta = FindMetaTable("Player") - -util.AddNetworkString("addmapicon") -util.AddNetworkString("addmaparea") - -function pmeta:AddMapIcon(icon,subarea,position) - print("adding map icon") - net.Start("addmapicon") - net.WriteString(icon) - net.WriteString(subarea) - net.WriteVector(position) - net.Send(self) -end - -function pmeta:AddMapArea(icon,subarea,bordertbl) - print("adding area") - net.Start("addmaparea") - net.WriteString(icon) - net.WriteString(subarea) - net.WriteTable(bordertbl) -end |
