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authorAlexander Pickering <alexandermpickering@gmail.com>2017-01-08 22:28:08 -0500
committerAlexander Pickering <alexandermpickering@gmail.com>2017-01-08 22:28:08 -0500
commit98e0462e4f6b13ff26af5211409352d45dd9453e (patch)
treefbff14dc9a0fffdda409d9989f2e34cd4bb265f6 /gamemode/core/npcmap
parent4879eb1d78520ce0ac9b0bb0ef5244cf65ad7c99 (diff)
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Add a ton of icons, more work on refactoring
Diffstat (limited to 'gamemode/core/npcmap')
-rw-r--r--gamemode/core/npcmap/cl_npcmap.lua162
-rw-r--r--gamemode/core/npcmap/sv_npcmap.lua22
2 files changed, 0 insertions, 184 deletions
diff --git a/gamemode/core/npcmap/cl_npcmap.lua b/gamemode/core/npcmap/cl_npcmap.lua
deleted file mode 100644
index 5a9de7e..0000000
--- a/gamemode/core/npcmap/cl_npcmap.lua
+++ /dev/null
@@ -1,162 +0,0 @@
-
---local tblf = include("/../gamemodes/artery/gamemode/utility/mapfuncs.lua")
-print("Hello from cl_ncpmap in core")
-local drawmap = false
-hook.Add( "ScoreboardShow", "ShowNPCMap", function()
- print("Showing npc map")
- drawmap = true
- return true
-end )
-hook.Add( "ScoreboardHide", "ShowNPCMap", function()
- print("Hiding npc map")
- drawmap = false
-end )
-local white = Color( 255, 255, 255, 255 )
-
-local mapicons = --[[mapicons or]] {
- ["global"] = {
- ["isleaf"] = false,
- ["border"] = { {-10000,-10000},
- {-10000,10000},
- {10000,10000},
- {10000,-10000}
- },
- }
-}
-
-hook.Add( "HUDPaint", "paintsprites", function()
- local function drawsubarea(node)
- print("drawing")
- PrintTable(node)
- if node.isleaf then
- render.SetMaterial( node.material )
- render.DrawSprite( node.pos, 64, 64, white )
- print("Actually drawing")
- PrintTable(node)
- else
- if not node.icons then
- print("found area without any icons!")
- for k,v in pairs(node) do print(k,":",v) end
- end
- for k,v in pairs(node.icons or {}) do
- drawsubarea(v)
- end
- end
- end
- if drawmap then
- print("starting this draw")
- cam.Start3D()
- drawsubarea(mapicons["global"])
- cam.End3D()
- print("done with this draw")
- end
-end )
-
---When the player loads in, load the npcmap for this map
-hook.Add("Initialize","loadmapicons",function()
- LocalPlayer().MapIcons = LocalPlayer().MapIcons or {}
- local mapname = game.GetMap()
- if not file.Exists("artery/client/"..mapname,"DATA") then
- file.CreateDir("artery/client/"..mapname)
- end
-
- local mapiconstxt = file.Read("artery/client/"..mapname.."/known.txt")
- for k,v in pairs(string.Explode("\r?\n",mapiconstxt,true)) do
- local isleaf = tobool(v[1])
- local ttbl = string.Explode(",",v)
- if isleaf then
- local subarea = ttbl[2]
- local material = ttbl[3]
- local pos = Vector(ttbl[4],ttbl[5],ttbl[6])
- else
- local name = v[2]
- local boundry = {}
- for i = 3, #ttbl, 3 do
- boundry[#boundry+1] = ttbl[i],ttbl[i + 1],ttbl[i + 2]
- end
- end
- end
-end)
-
---When the player disconnects (or changes levels) save the npcmap
-
---Add an icon to the map
-local function addmapicon(material, subarea, position)
- print("adding map icon, material:",material,"subarea:",subarea,"bordertbl:",bordertbl)
- print("mat",material,"subarea",subarea,"position",position)
- local parts = string.Explode(":",subarea)
- print("parts:",parts)
- PrintTable(parts)
- local cursor = mapicons
- for k,v in pairs(parts) do
- print("Traverseing down tree:",k,v)
- print("cursor was")
- PrintTable(cursor)
- if cursor[v] == nil then cursor[v] = {} end
- cursor = cursor[v]
- print("cursor is")
- PrintTable(cursor)
- end
- if cursor.isleaf and v.pos == position then return end
- cursor.icons = cursor.icons or {}
- for k,v in pairs(cursor.icons) do
- if v.pos == position then return end --This position already has an icon!
- end
- table.insert(cursor.icons,{
- ["isleaf"] = true,
- ["material"] = Material(material),
- ["pos"] = position,
- })
- assert(type(cursor) == "table","Attempted to add subarea that dosen't exist:" .. subarea)
-end
-
-local function addmaparea(material, subarea, bordertbl)
- print("adding map area, material:",material,"subarea:",subarea,"bordertbl:",bordertbl)
- local parts = string.Explode(":",subarea)
- print("parts:",parts)
- PrintTable(parts)
- local cursor = mapicons
- if #parts > 1 then
- for k,v in pairs(parts) do
- print("Traverseing down tree:",k,v)
- cursor = cursor[v]
- end
- end
-
- print("Cursor is",cursor)
- if cursor ~= nil then
- cursor[subarea] = {
- ["isleaf"] = false,
- ["material"] = "",
- ["border"] = bordertbl,
- ["subparts"] = {}
- }
- else
- print("Error, cursor was nil!")
- end
-end
---[[
-addmaparea("","global",{
- {-10000,-10000},
- {-10000,10000},
- {10000,10000},
- {10000,-10000}
-})
-]]
-
-net.Receive("addmapicon",function()
- print("got recieve for map icon")
- local matstr = net.ReadString()
- local subarea = net.ReadString()
- local matpos = net.ReadVector()
- addmapicon(matstr,subarea,matpos)
- print("MapIcons is now")
- PrintTable(mapicons)
-end)
-
-net.Receive("addmaparea",function()
- print("got receive for map area")
- local matstr = net.ReadString()
- local subarea = net.ReadString()
- local boarders = net.ReadTable()
-end)
diff --git a/gamemode/core/npcmap/sv_npcmap.lua b/gamemode/core/npcmap/sv_npcmap.lua
deleted file mode 100644
index 8368484..0000000
--- a/gamemode/core/npcmap/sv_npcmap.lua
+++ /dev/null
@@ -1,22 +0,0 @@
-if CLIENT then error("You're not supposed to be here!") end
-local pmeta = FindMetaTable("Player")
-
-util.AddNetworkString("addmapicon")
-util.AddNetworkString("addmaparea")
-
-function pmeta:AddMapIcon(icon,subarea,position)
- print("adding map icon")
- net.Start("addmapicon")
- net.WriteString(icon)
- net.WriteString(subarea)
- net.WriteVector(position)
- net.Send(self)
-end
-
-function pmeta:AddMapArea(icon,subarea,bordertbl)
- print("adding area")
- net.Start("addmaparea")
- net.WriteString(icon)
- net.WriteString(subarea)
- net.WriteTable(bordertbl)
-end